| gptkbp:instanceOf | gptkb:video_game 
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                                | gptkbp:alsoKnownAs | god game 
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                                | gptkbp:characteristic | resource management indirect control of game world
 player acts as a deity
 simulation elements
 
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                                | gptkbp:feature | gptkb:artificial_intelligence divine powers
 open-ended gameplay
 creation and destruction
 sandbox elements
 emergent behavior
 no direct avatar control
 
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                                | gptkbp:game | moral choices population control
 world-building
 environmental manipulation
 
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                                | gptkbp:genre | gptkb:simulation gptkb:strategy
 
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                                | gptkbp:influenced | sandbox games city-building games
 life simulation games
 
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                                | gptkbp:influencedBy | simulation games strategy games
 
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                                | gptkbp:inventedBy | gptkb:Peter_Molyneux 
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                                | gptkbp:notableExample | gptkb:Dungeon_Keeper gptkb:Populous
 gptkb:SimCity
 gptkb:Black_&_White
 gptkb:The_Sims
 gptkb:Spore
 
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                                | gptkbp:notableFor | gptkb:Lionhead_Studios gptkb:Bullfrog_Productions
 gptkb:Maxis
 
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                                | gptkbp:objective | achieve goals through indirect means guide or influence virtual beings
 shape the world
 
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                                | gptkbp:originatedIn | late 1980s 
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                                | gptkbp:platforms | PC mobile
 console
 
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                                | gptkbp:bfsParent | gptkb:Ash_&_Ice 
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                                | gptkbp:bfsLayer | 7 
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                                | https://www.w3.org/2000/01/rdf-schema#label | God Games 
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