gptkbp:instanceOf
|
engine
|
gptkbp:communitySupport
|
Limited
Yes
|
gptkbp:debutYear
|
1999
|
gptkbp:developedBy
|
gptkb:IO_Interactive
|
gptkbp:drawings
|
DirectX
OpenGL
|
gptkbp:engineType
|
Proprietary
|
gptkbp:features
|
Advanced AI
Dynamic lighting
Physics simulation
Realistic graphics
|
gptkbp:finaleDate
|
2021
|
gptkbp:firstHeld
|
Hitman: Codename 47
|
gptkbp:hasMajorCity
|
No
|
gptkbp:hasVersion
|
gptkb:Glacier_2
|
gptkbp:historicalSignificance
|
Available
|
https://www.w3.org/2000/01/rdf-schema#label
|
Glacier Engine
|
gptkbp:musicVideo
|
Yes
|
gptkbp:notableFeature
|
Character customization
Open-ended gameplay
Stealth mechanics
Interactive environments
Multiple playstyles
|
gptkbp:productionCompany
|
Active
|
gptkbp:providesInformationOn
|
gptkb:PlayStation_2
gptkb:Xbox
Windows
|
gptkbp:releaseYear
|
2012
|
gptkbp:soundtrack
|
Wwise
FMOD
|
gptkbp:trainingPrograms
|
Available
|
gptkbp:usedIn
|
gptkb:Hitman_2:_Silent_Assassin
gptkb:Hitman_2_(2018)
Hitman (2016)
Hitman: Absolution
Hitman: Blood Money
Hitman: Contracts
Hitman_3_(2021)
|
gptkbp:userBase
|
Artists
Programmers
Game developers
Sound designers
Game designers
|