Statements (150)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:advertising |
Gameplay trailers
Live-action trailers |
gptkbp:ai |
decision-making
emotional responses strategic planning environmental awareness pathfinding combat tactics social interactions emergency responses emergency protocols adaptive behavior contextual awareness real-time strategy crowd behavior environmental interaction adaptive learning player behavior analysis threat assessment non-linear gameplay NPC interactions stealth mechanics dynamic difficulty adjustment surveillance tactics intelligent enemy tactics enemy awareness stealth detection teamwork among enemies alertness levels contextual actions advanced NPC behavior dynamic responses alert states intelligent pathfinding multi-layered decision-making player influence on AI player-driven scenarios real-time adaptation realistic enemy behavior realistic reactions suspicion levels context-aware NPCs information sharing among NPCs |
gptkbp:awards |
Best Action Game at the 2013 BAFTA Game Awards
|
gptkbp:character |
gptkb:Blake_Dexter
gptkb:Travis gptkb:Victoria gptkb:Lydia |
gptkbp:character_customization |
yes
|
gptkbp:community |
gptkb:Modding_community
Fan base |
gptkbp:community_support |
gptkb:fanbase
gptkb:modding_community |
gptkbp:critical_reception |
Mixed reviews
mixed reviews |
gptkbp:developed_by |
gptkb:IO_Interactive
|
gptkbp:developer |
gptkb:IO_Interactive
|
gptkbp:difficulty |
multiple levels
|
gptkbp:dlc |
gptkb:Hitman:_Absolution_-Professional_Edition
gptkb:Hitman:_Absolution_-Sniper_Challenge gptkb:Hitman:_Absolution_-Contracts_mode gptkb:Hitman:_Absolution_-Elite_Edition |
gptkbp:engine |
gptkb:Glacier_2
|
gptkbp:environment |
yes
open world |
gptkbp:features |
advanced AI system
|
gptkbp:game_awards |
Best Game at the 2013 Golden Joystick Awards
|
gptkbp:game_engine |
gptkb:Glacier_2
Glacier Engine |
gptkbp:game_features |
gptkb:Hitman:_Absolution_-Sniper_Challenge
Contracts mode Instinct mode |
gptkbp:game_length |
10-12 hours
|
gptkbp:game_mechanics |
Disguises
Contracts mode Silent Assassin rating Multiple endings Instinct mode Hitman: Absolution's AI system |
gptkbp:game_mode |
single-player
multiplayer |
gptkbp:game_setting |
urban environments
varied locations |
gptkbp:gameplay |
gptkb:action
Stealth |
gptkbp:genre |
Action-adventure
action-adventure stealth |
gptkbp:graphics |
high-quality graphics
detailed environments realistic animations |
gptkbp:in-game_currency |
gptkb:none
|
gptkbp:influences |
gptkb:Film_noir
Crime fiction Spy fiction film noir Thriller genre |
gptkbp:inspiration |
gptkb:Assassin's_Creed_series
gptkb:Metal_Gear_Solid_series Previous Hitman games Stealth games |
gptkbp:launch_platform |
gptkb:patches
updates |
gptkbp:main_character |
gptkb:Agent_47
|
gptkbp:mode |
Single-player
|
gptkbp:multiplayer |
No
no |
gptkbp:narrative |
Assassination missions
side missions linear story main missions |
gptkbp:narrative_focus |
assassination missions
|
gptkbp:platform |
gptkb:Play_Station_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:platforms |
gptkb:Play_Station_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:players |
third-person
affect outcomes |
gptkbp:predecessor |
gptkb:Hitman:_Blood_Money
|
gptkbp:protagonist |
gptkb:Agent_47
|
gptkbp:publisher |
gptkb:Square_Enix
|
gptkbp:rating |
M for Mature
|
gptkbp:release_date |
November 20, 2012
|
gptkbp:release_platform |
gptkb:PC
gptkb:Xbox_360 gptkb:Steam gptkb:PS3 |
gptkbp:release_region |
Worldwide
|
gptkbp:released_on |
November 20, 2012
|
gptkbp:sequel |
gptkb:Hitman_(2016)
|
gptkbp:series |
gptkb:Hitman
|
gptkbp:setting |
gptkb:Chicago
|
gptkbp:sound |
gptkb:voice_acting
immersive audio dynamic soundtrack |
gptkbp:soundtrack |
gptkb:Jesper_Kyd
Peter Peter |
gptkbp:stealth_features |
disguise system
|
gptkbp:style_of_play |
stealth
|
gptkbp:themes |
gptkb:betrayal
gptkb:identity morality redemption |
gptkbp:voice_actor |
gptkb:David_Bateson
|
gptkbp:bfsParent |
gptkb:Square_Enix
gptkb:Xbox_360 |
gptkbp:bfsLayer |
4
|