Hitman: Absolution

GPTKB entity

Statements (150)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:advertising Gameplay trailers
Live-action trailers
gptkbp:ai decision-making
emotional responses
strategic planning
environmental awareness
pathfinding
combat tactics
social interactions
emergency responses
emergency protocols
adaptive behavior
contextual awareness
real-time strategy
crowd behavior
environmental interaction
adaptive learning
player behavior analysis
threat assessment
non-linear gameplay
NPC interactions
stealth mechanics
dynamic difficulty adjustment
surveillance tactics
intelligent enemy tactics
enemy awareness
stealth detection
teamwork among enemies
alertness levels
contextual actions
advanced NPC behavior
dynamic responses
alert states
intelligent pathfinding
multi-layered decision-making
player influence on AI
player-driven scenarios
real-time adaptation
realistic enemy behavior
realistic reactions
suspicion levels
context-aware NPCs
information sharing among NPCs
gptkbp:awards Best Action Game at the 2013 BAFTA Game Awards
gptkbp:character gptkb:Blake_Dexter
gptkb:Travis
gptkb:Victoria
gptkb:Lydia
gptkbp:character_customization yes
gptkbp:community gptkb:Modding_community
Fan base
gptkbp:community_support gptkb:fanbase
gptkb:modding_community
gptkbp:critical_reception Mixed reviews
mixed reviews
gptkbp:developed_by gptkb:IO_Interactive
gptkbp:developer gptkb:IO_Interactive
gptkbp:difficulty multiple levels
gptkbp:dlc gptkb:Hitman:_Absolution_-Professional_Edition
gptkb:Hitman:_Absolution_-Sniper_Challenge
gptkb:Hitman:_Absolution_-Contracts_mode
gptkb:Hitman:_Absolution_-Elite_Edition
gptkbp:engine gptkb:Glacier_2
gptkbp:environment yes
open world
gptkbp:features advanced AI system
gptkbp:game_awards Best Game at the 2013 Golden Joystick Awards
gptkbp:game_engine gptkb:Glacier_2
Glacier Engine
gptkbp:game_features gptkb:Hitman:_Absolution_-Sniper_Challenge
Contracts mode
Instinct mode
gptkbp:game_length 10-12 hours
gptkbp:game_mechanics Disguises
Contracts mode
Silent Assassin rating
Multiple endings
Instinct mode
Hitman: Absolution's AI system
gptkbp:game_mode single-player
multiplayer
gptkbp:game_setting urban environments
varied locations
gptkbp:gameplay gptkb:action
Stealth
gptkbp:genre Action-adventure
action-adventure
stealth
gptkbp:graphics high-quality graphics
detailed environments
realistic animations
gptkbp:in-game_currency gptkb:none
gptkbp:influences gptkb:Film_noir
Crime fiction
Spy fiction
film noir
Thriller genre
gptkbp:inspiration gptkb:Assassin's_Creed_series
gptkb:Metal_Gear_Solid_series
Previous Hitman games
Stealth games
gptkbp:launch_platform gptkb:patches
updates
gptkbp:main_character gptkb:Agent_47
gptkbp:mode Single-player
gptkbp:multiplayer No
no
gptkbp:narrative Assassination missions
side missions
linear story
main missions
gptkbp:narrative_focus assassination missions
gptkbp:platform gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
gptkbp:platforms gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
gptkbp:players third-person
affect outcomes
gptkbp:predecessor gptkb:Hitman:_Blood_Money
gptkbp:protagonist gptkb:Agent_47
gptkbp:publisher gptkb:Square_Enix
gptkbp:rating M for Mature
gptkbp:release_date November 20, 2012
gptkbp:release_platform gptkb:PC
gptkb:Xbox_360
gptkb:Steam
gptkb:PS3
gptkbp:release_region Worldwide
gptkbp:released_on November 20, 2012
gptkbp:sequel gptkb:Hitman_(2016)
gptkbp:series gptkb:Hitman
gptkbp:setting gptkb:Chicago
gptkbp:sound gptkb:voice_acting
immersive audio
dynamic soundtrack
gptkbp:soundtrack gptkb:Jesper_Kyd
Peter Peter
gptkbp:stealth_features disguise system
gptkbp:style_of_play stealth
gptkbp:themes gptkb:betrayal
gptkb:identity
morality
redemption
gptkbp:voice_actor gptkb:David_Bateson
gptkbp:bfsParent gptkb:Square_Enix
gptkb:Xbox_360
gptkbp:bfsLayer 4