Statements (96)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Company
|
gptkbp:acquisition |
gptkb:Mediacorp
gptkb:Partnerships Acquired several indie game studios strategic alliance purchase Giga Games Acquired rights to several popular games Giga Games in 2006 Giga Media acquired by a private equity firm in 2018 |
gptkbp:acquisition_year |
gptkb:2010
gptkb:2015 gptkb:2018 gptkb:2020 |
gptkbp:awards |
gptkb:Best_Online_Game_Award_2019
Best Mobile Game Award 2021 Innovative Game Developer Award 2020 |
gptkbp:ceo |
gptkb:Yuan-Chung_Chen
Gigi Lee |
gptkbp:collaboration |
gptkb:2012
gptkb:2015 gptkb:2018 gptkb:2021 |
gptkbp:community_engagement |
Active community forums
Regular tournaments and events |
gptkbp:community_support |
Supports local charities
Donates to educational programs Offers scholarships for game development students |
gptkbp:competitors |
gptkb:Nexon
gptkb:Electronic_Arts gptkb:Riot_Games gptkb:Activision_Blizzard gptkb:Tencent_Games gptkb:Zynga |
gptkbp:employees |
200+
|
gptkbp:expansion |
Expanded into North America
Expanded into Southeast Asia |
gptkbp:focus |
Mobile gaming
|
gptkbp:founded |
gptkb:1997
|
gptkbp:founder |
Gigi Lee
|
gptkbp:future_plans |
Increase global presence
Develop new IPs Expand into VR gaming |
gptkbp:headquarters |
gptkb:Taipei,_Taiwan
|
https://www.w3.org/2000/01/rdf-schema#label |
Giga Media
|
gptkbp:industry |
Online gaming
online gaming |
gptkbp:investment |
$10 million (2020)
$20 million (2022) $15 million (2021) $5 million (2019) Invested in VR gaming technology |
gptkbp:location |
gptkb:Europe
gptkb:Asia gptkb:North_America |
gptkbp:market |
gptkb:Asia
|
gptkbp:market_cap |
$100 million (2020)
|
gptkbp:notable_products |
Giga Games
Giga Online Giga World |
gptkbp:number_of_employees |
Approximately 200
|
gptkbp:parent_company |
gptkb:Giga_Media_Group
Giga Group |
gptkbp:partnership |
gptkb:Microsoft
gptkb:Tencent Various game developers Partnership with local developers Partnership with e Sports organizations |
gptkbp:product_type |
gptkb:tabletop_games
gptkb:MMORPG social games |
gptkbp:revenue |
In-game purchases
Subscription services Advertising revenue $20 million (2020) $50 million (2020) |
gptkbp:services |
gptkb:tabletop_games
Online games internet services |
gptkbp:social_media_presence |
Active on Instagram
Active on Twitter Active on Facebook |
gptkbp:stock_exchange |
gptkb:NASDAQ
|
gptkbp:stock_symbol |
GIGM
|
gptkbp:subsidiary |
gptkb:Giga_Media_Limited
Giga Games |
gptkbp:sustainability_initiatives |
Carbon offset programs
Green gaming initiatives Recycling programs for gaming hardware |
gptkbp:target_market |
gptkb:entertainment_industry
gamers online users |
gptkbp:type |
gptkb:public_company
|
gptkbp:website |
www.gigamedia.com
|
gptkbp:bfsParent |
gptkb:Playmobil
|
gptkbp:bfsLayer |
5
|