Ghost of Tsushima Director's Cut

GPTKB entity

Statements (61)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style Japanese aesthetics
gptkbp:awards Game Awards 2020 nominations
gptkbp:combat_system stealth and melee
gptkbp:critical_reception positive reviews
gptkbp:developer gptkb:Sucker_Punch_Productions
gptkbp:dlc additional missions
gptkbp:expansion gptkb:Iki_Island
gptkbp:game_engine gptkb:Sucker_Punch_Engine
gptkbp:game_features photo mode
dual sense features
Kurosawa mode
gptkbp:game_length approximately 25-30 hours
gptkbp:game_mechanics gptkb:exploration
gptkb:combat_skills
gptkb:collectibles
crafting
archery
horse riding
environmental interactions
environmental storytelling
character customization
cultural elements
side quests
day-night cycle
dynamic weather
stealth tactics
historical references
skill trees
stealth kills
exploration rewards
enemy AI
character relationships
fast travel
combat challenges
enemy camps
enemy types
mythic tales
narrative choices
dynamic combat
combat stances
legend system
sword duels
gptkbp:game_mode single-player
gptkbp:gameplay open world
gptkbp:genre action-adventure
https://www.w3.org/2000/01/rdf-schema#label Ghost of Tsushima Director's Cut
gptkbp:inspiration Japanese cinema
gptkbp:main_character gptkb:Jin_Sakai
gptkbp:multiplayer no
gptkbp:narrative samurai vs Mongol invasion
gptkbp:platform gptkb:Play_Station_4
gptkb:Play_Station_5
gptkbp:publisher gptkb:Sony_Interactive_Entertainment
gptkbp:release_date August 20, 2021
gptkbp:release_format digital and physical
gptkbp:setting gptkb:Tsushima_Island
gptkbp:soundtrack composed by Ilan Eshkeri
gptkbp:voice_acting Japanese and English
gptkbp:bfsParent gptkb:Play_Station_Showcase
gptkbp:bfsLayer 5