Ghost of Tsushima Director's Cut
GPTKB entity
Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
Japanese aesthetics
|
gptkbp:awards |
Game Awards 2020 nominations
|
gptkbp:combat_system |
stealth and melee
|
gptkbp:critical_reception |
positive reviews
|
gptkbp:developer |
gptkb:Sucker_Punch_Productions
|
gptkbp:dlc |
additional missions
|
gptkbp:expansion |
gptkb:Iki_Island
|
gptkbp:game_engine |
gptkb:Sucker_Punch_Engine
|
gptkbp:game_features |
photo mode
dual sense features Kurosawa mode |
gptkbp:game_length |
approximately 25-30 hours
|
gptkbp:game_mechanics |
gptkb:exploration
gptkb:combat_skills gptkb:collectibles crafting archery horse riding environmental interactions environmental storytelling character customization cultural elements side quests day-night cycle dynamic weather stealth tactics historical references skill trees stealth kills exploration rewards enemy AI character relationships fast travel combat challenges enemy camps enemy types mythic tales narrative choices dynamic combat combat stances legend system sword duels |
gptkbp:game_mode |
single-player
|
gptkbp:gameplay |
open world
|
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
Ghost of Tsushima Director's Cut
|
gptkbp:inspiration |
Japanese cinema
|
gptkbp:main_character |
gptkb:Jin_Sakai
|
gptkbp:multiplayer |
no
|
gptkbp:narrative |
samurai vs Mongol invasion
|
gptkbp:platform |
gptkb:Play_Station_4
gptkb:Play_Station_5 |
gptkbp:publisher |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:release_date |
August 20, 2021
|
gptkbp:release_format |
digital and physical
|
gptkbp:setting |
gptkb:Tsushima_Island
|
gptkbp:soundtrack |
composed by Ilan Eshkeri
|
gptkbp:voice_acting |
Japanese and English
|
gptkbp:bfsParent |
gptkb:Play_Station_Showcase
|
gptkbp:bfsLayer |
5
|