gptkbp:instance_of
|
gptkb:animated_film
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gptkbp:adaptation
|
live-action film (2017)
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gptkbp:animation_style
|
2 D animation
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gptkbp:art_style
|
blend of traditional and digital animation
|
gptkbp:awards
|
gptkb:Animage_Anime_Grand_Prix
|
gptkbp:based_on
|
gptkb:manga
|
gptkbp:box_office
|
$1.5 million
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gptkbp:character
|
gptkb:Aramaki
gptkb:Puppet_Master
gptkb:Ishikawa
gptkb:Batou
gptkb:Togusa
Borma
Kusanagi's team
|
gptkbp:character_development
|
explores identity and consciousness
|
gptkbp:cinematography_by
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gptkb:Mamoru_Oshii
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gptkbp:critical_reception
|
acclaimed by critics
|
gptkbp:cultural_impact
|
inspired various adaptations
|
gptkbp:cultural_significance
|
iconic in anime history
|
gptkbp:design
|
gptkb:Yoshitaka_Amano
|
gptkbp:directed_by
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gptkb:Mamoru_Oshii
|
gptkbp:director
|
gptkb:Mamoru_Oshii
|
gptkbp:discusses
|
identity and consciousness
|
gptkbp:features
|
gptkb:cybernetic_enhancements
|
gptkbp:features_voice_actors
|
gptkb:Atsuko_Tanaka
gptkb:Tesshō_Genda
gptkb:Koichi_Yamadera
gptkb:Iemasa_Kayumi
gptkb:Tamio_Ōki
|
gptkbp:followed_by
|
gptkb:Ghost_in_the_Shell_2:_Innocence
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gptkbp:follows
|
gptkb:Ghost_in_the_Shell_(manga)
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gptkbp:genre
|
gptkb:science_fiction
|
gptkbp:has_cultural_impact
|
gptkb:anime
gptkb:video_games
gptkb:television_series
cyberpunk aesthetics
science fiction films
philosophy discussions
cultural references in media
influence on artists
influence on filmmakers
influence on musicians
influence on writers
virtual reality themes
AI discussions
art and animation style
transhumanism themes
|
gptkbp:has_editing_by
|
gptkb:Yoshiyuki_Momose
|
gptkbp:has_sequel
|
gptkb:Ghost_in_the_Shell_2:_Innocence
|
gptkbp:has_spin_off
|
gptkb:Ghost_in_the_Shell:_Stand_Alone_Complex
|
gptkbp:has_theme
|
Making of a Cyborg
|
gptkbp:home_media_release
|
VHS, DVD, Blu-ray
|
https://www.w3.org/2000/01/rdf-schema#label
|
Ghost in the Shell (1995)
|
gptkbp:influenced
|
gptkb:video_games
gptkb:The_Matrix
gptkb:literature
art and design
anime and film
|
gptkbp:influenced_by
|
gptkb:Artificial_Intelligence
gptkb:Japanese_culture
Western philosophy
technology advancements
cybernetics
cyberpunk genre
sociopolitical issues
|
gptkbp:language
|
gptkb:Japanese
|
gptkbp:main_character
|
gptkb:Major_Motoko_Kusanagi
|
gptkbp:music_by
|
gptkb:Kenji_Kawai
|
gptkbp:narrative_style
|
non-linear storytelling
|
gptkbp:notable_for
|
philosophical themes
|
gptkbp:philosophy
|
What is consciousness?
What is the self?
What defines humanity?
|
gptkbp:produced_by
|
gptkb:Production_I._G
|
gptkbp:release_date
|
1995-11-18
|
gptkbp:remake
|
gptkb:Ghost_in_the_Shell_(2017)
|
gptkbp:runtime
|
82 minutes
|
gptkbp:score
|
Kenji Kawai's score
|
gptkbp:screenplay_by
|
gptkb:Kazunori_Itō
|
gptkbp:sequel
|
gptkb:Ghost_in_the_Shell:_Stand_Alone_Complex
|
gptkbp:set_in
|
futuristic Japan
|
gptkbp:setting
|
futuristic Japan
|
gptkbp:studio
|
gptkb:Production_I._G
|
gptkbp:symbolism
|
cyborgs as a metaphor
ghost as consciousness
shell as body
|
gptkbp:theme
|
urban dystopia
|
gptkbp:themes
|
technology and humanity
|
gptkbp:visual_effects
|
gptkb:Production_I._G
|
gptkbp:bfsParent
|
gptkb:Ghost_in_the_Shell
|
gptkbp:bfsLayer
|
4
|