Statements (94)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Artificial Intelligence Field
|
gptkbp:contrastsWith |
Specialized Game AI
|
gptkbp:firstCompetitionYear |
2005
|
gptkbp:focusesOn |
AI systems that play arbitrary games
|
gptkbp:goal |
Create agents that can play any game given formal rules
|
https://www.w3.org/2000/01/rdf-schema#label |
General Game Playing
|
gptkbp:notableContributor |
gptkb:Michael_Genesereth
|
gptkbp:notableEvent |
AAAI General Game Playing Competition
|
gptkbp:notableFor |
Automated game agent design
Benchmarking AI generality |
gptkbp:originatedIn |
gptkb:Stanford_University
|
gptkbp:relatedTo |
gptkb:Machine_Learning
gptkb:Automated_Reasoning gptkb:Game_Theory |
gptkbp:requires |
Game-independent reasoning
|
gptkbp:usedIn |
AI research
|
gptkbp:uses |
gptkb:Inductive_Logic_Programming
gptkb:knowledge_representation gptkb:Temporal_Logic gptkb:Monte_Carlo_Tree_Search gptkb:Reinforcement_Learning gptkb:Automated_Theorem_Proving Game Analysis Learning from Experience Logic Programming Rule-based Systems Constraint Satisfaction Propositional Logic Search Algorithms State Machines Alpha-Beta Pruning Automated Planning First-order Logic Game Abstraction Game Agent Adaptation Game Agent Autonomy Game Agent Benchmarking Game Agent Collaboration Game Agent Communication Game Agent Competition Game Agent Coordination Game Agent Creativity Game Agent Effectiveness Game Agent Efficiency Game Agent Evaluation Game Agent Evolution Game Agent Execution Game Agent Flexibility Game Agent Generalization Game Agent Improvement Game Agent Innovation Game Agent Intelligence Game Agent Interoperability Game Agent Learning Game Agent Maintainability Game Agent Monitoring Game Agent Optimization Game Agent Planning Game Agent Portability Game Agent Privacy Game Agent Reasoning Game Agent Reliability Game Agent Robustness Game Agent Scalability Game Agent Security Game Agent Specialization Game Agent Testing Game Agent Training Game Agent Trustworthiness Game Agent Usability Game Decomposition Game Description Language Game Environment Modeling Game Learning Game Move Generation Game Outcome Prediction Game Playing Agents Game Policy Learning Game Reward Modeling Game Rule Learning Game Rule Parsing Game Simulation Game Solving Game State Evaluation Game State Representation Game Tree Search Game Trees Heuristic Evaluation Minimax Algorithm Opponent Modeling Strategy Synthesis Symbolic Reasoning |
gptkbp:bfsParent |
gptkb:Monte_Carlo_Tree_Search
|
gptkbp:bfsLayer |
6
|