Statements (103)
| Predicate | Object | 
|---|---|
| gptkbp:instanceOf | gptkb:academic | 
| gptkbp:appliesTo | video games board games tabletop games | 
| gptkbp:fieldOfStudy | game design | 
| gptkbp:focusesOn | aesthetics dynamics mechanics | 
| gptkbp:hasConcept | gptkb:Ability gptkb:narrative_structure gptkb:award gptkb:football gptkb:graphical_user_interface gptkb:military gptkb:rulebook gptkb:strategy gptkb:quest gptkb:MDA_framework role-playing games decision making emergence feedback systems prototyping tutorials uncertainty accessibility adventure games educational games motivation narrative games cooperation simulation games sports games immersion serious games usability fun chance player engagement mobile games strategy games game balance iteration playtesting player retention game objectives gameplay indie games puzzle games monetization onboarding action games game genres learning curves goals emergent narrative branching narratives progression gamification player interaction player feedback replayability social games rules of play player agency flow theory risk and reward ethical design Bartle taxonomy Juul's Half-Real theory Schell's Elemental Tetrad aesthetics of play core loop difficulty curves formal elements free-to-play design game economy game feel game flow game loops game metrics game systems linear design loss states meaningful choice multiplayer dynamics player types punishment systems reward systems rulesets sandbox design single-player dynamics win states | 
| gptkbp:relatedTo | game development ludology | 
| gptkbp:studies | gptkb:narrator gptkb:rulebook game balance player experience emergent gameplay | 
| gptkbp:bfsParent | gptkb:GDT | 
| gptkbp:bfsLayer | 7 | 
| https://www.w3.org/2000/01/rdf-schema#label | Game Design Theory |