Game Design Theory

GPTKB entity

Statements (103)
Predicate Object
gptkbp:instanceOf gptkb:academic
gptkbp:appliesTo video games
board games
tabletop games
gptkbp:fieldOfStudy game design
gptkbp:focusesOn aesthetics
dynamics
mechanics
gptkbp:hasConcept gptkb:award
gptkb:football
gptkb:graphical_user_interface
gptkb:military
gptkb:rulebook
gptkb:strategy
gptkb:quest
gptkb:MDA_framework
role-playing games
decision making
emergence
feedback systems
prototyping
tutorials
uncertainty
accessibility
adventure games
educational games
motivation
narrative games
cooperation
simulation games
sports games
immersion
serious games
usability
fun
chance
Ability
player engagement
mobile games
strategy games
game balance
iteration
playtesting
player retention
game objectives
gameplay
indie games
puzzle games
monetization
onboarding
action games
game genres
learning curves
goals
narrative structure
emergent narrative
branching narratives
progression
gamification
player interaction
player feedback
replayability
social games
rules of play
player agency
flow theory
risk and reward
ethical design
Bartle taxonomy
Juul's Half-Real theory
Schell's Elemental Tetrad
aesthetics of play
core loop
difficulty curves
formal elements
free-to-play design
game economy
game feel
game flow
game loops
game metrics
game systems
linear design
loss states
meaningful choice
multiplayer dynamics
player types
punishment systems
reward systems
rulesets
sandbox design
single-player dynamics
win states
https://www.w3.org/2000/01/rdf-schema#label Game Design Theory
gptkbp:relatedTo game development
ludology
gptkbp:studies gptkb:rulebook
narrator
game balance
player experience
emergent gameplay
gptkbp:bfsParent gptkb:GDT
gptkbp:bfsLayer 7