Statements (23)
| Predicate | Object | 
|---|---|
| gptkbp:instanceOf | gptkb:game_design_framework | 
| gptkbp:Aesthetics | emotional responses evoked in the player | 
| gptkbp:analyzes | games from designer and player perspectives | 
| gptkbp:citation | game design literature | 
| gptkbp:component | gptkb:Mechanics Aesthetics Dynamics | 
| gptkbp:describes | relationship between game rules, system behavior, and player experience | 
| gptkbp:Dynamics | run-time behavior of mechanics acting on player inputs | 
| gptkbp:focusesOn | formal approach to understanding games | 
| gptkbp:influenced | game studies game development education | 
| gptkbp:introducedIn | 2004 | 
| gptkbp:Mechanics | rules and basic components of the game | 
| gptkbp:proposedBy | gptkb:Robin_Hunicke gptkb:Marc_LeBlanc Robert Zubek | 
| gptkbp:publishedIn | Proceedings of the AAAI Workshop on Challenges in Game AI | 
| gptkbp:standsFor | Mechanics Dynamics Aesthetics | 
| gptkbp:usedIn | game design | 
| gptkbp:bfsParent | gptkb:Marc_LeBlanc | 
| gptkbp:bfsLayer | 7 | 
| https://www.w3.org/2000/01/rdf-schema#label | MDA framework |