Statements (23)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game design framework
|
gptkbp:Aesthetics |
emotional responses evoked in the player
|
gptkbp:analyzes |
games from designer and player perspectives
|
gptkbp:citation |
game design literature
|
gptkbp:component |
gptkb:Mechanics
Aesthetics Dynamics |
gptkbp:describes |
relationship between game rules, system behavior, and player experience
|
gptkbp:Dynamics |
run-time behavior of mechanics acting on player inputs
|
gptkbp:focusesOn |
formal approach to understanding games
|
https://www.w3.org/2000/01/rdf-schema#label |
MDA framework
|
gptkbp:influenced |
game studies
game development education |
gptkbp:introducedIn |
2004
|
gptkbp:Mechanics |
rules and basic components of the game
|
gptkbp:proposedBy |
gptkb:Robin_Hunicke
gptkb:Marc_LeBlanc Robert Zubek |
gptkbp:publishedIn |
Proceedings of the AAAI Workshop on Challenges in Game AI
|
gptkbp:standsFor |
Mechanics Dynamics Aesthetics
|
gptkbp:usedIn |
game design
|
gptkbp:bfsParent |
gptkb:Marc_LeBlanc
|
gptkbp:bfsLayer |
7
|