Statements (23)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:game_design_framework
|
| gptkbp:Aesthetics |
emotional responses evoked in the player
|
| gptkbp:analyzes |
games from designer and player perspectives
|
| gptkbp:citation |
game design literature
|
| gptkbp:component |
gptkb:Mechanics
Aesthetics Dynamics |
| gptkbp:describes |
relationship between game rules, system behavior, and player experience
|
| gptkbp:Dynamics |
run-time behavior of mechanics acting on player inputs
|
| gptkbp:focusesOn |
formal approach to understanding games
|
| gptkbp:influenced |
game studies
game development education |
| gptkbp:introducedIn |
2004
|
| gptkbp:Mechanics |
rules and basic components of the game
|
| gptkbp:proposedBy |
gptkb:Robin_Hunicke
gptkb:Marc_LeBlanc Robert Zubek |
| gptkbp:publishedIn |
Proceedings of the AAAI Workshop on Challenges in Game AI
|
| gptkbp:standsFor |
Mechanics Dynamics Aesthetics
|
| gptkbp:usedIn |
game design
|
| gptkbp:bfsParent |
gptkb:Marc_LeBlanc
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
MDA framework
|