Game AI

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instanceOf gptkb:artificial_intelligence
gptkbp:application Decision making
Pathfinding
Action games
Game balancing
Non-player character behavior
Opponent modeling
Procedural content generation
Simulation games
Strategy games
gptkbp:challenge gptkb:Realism
Scalability
Unpredictability
Cheating AI
Resource constraints
gptkbp:component Game development
Game engines
gptkbp:field Video games
gptkbp:goal Automate game testing
Create challenging opponents
Enhance player experience
Simulate human-like behavior
gptkbp:historicalPeriod Early AI in games dates to the 1950s
Evolved with video game industry
First used in board games like chess and checkers
https://www.w3.org/2000/01/rdf-schema#label Game AI
gptkbp:notableExample gptkb:Dota_2_bots
gptkb:Pac-Man_ghosts
gptkb:Stockfish
gptkb:Deep_Blue
gptkb:AlphaGo
gptkb:OpenAI_Five
gptkb:Alien:_Isolation_AI
gptkb:F.E.A.R._AI
gptkb:StarCraft_II_AI
gptkb:The_Sims_AI
gptkbp:relatedTo gptkb:Monte_Carlo_Tree_Search
fuzzy logic
Machine learning
Reinforcement learning
Search algorithms
Minimax algorithm
Behavior trees
Finite state machines
Genetic algorithms
gptkbp:studiedBy gptkb:Academia
gptkb:industry
Game developers
AI researchers
gptkbp:usedIn Board games
Role-playing games
Chess engines
Sports games
Puzzle games
First-person shooters
Real-time strategy games
gptkbp:bfsParent gptkb:NPC
gptkbp:bfsLayer 5