Statements (65)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Medal_of_Honor:_Warfighter
|
gptkbp:competitors |
gptkb:Unity_Engine
gptkb:Source_Engine gptkb:engine gptkb:organization |
gptkbp:developed_by |
DICE
|
gptkbp:engine_type |
proprietary engine
|
gptkbp:features |
multiplayer capabilities
high-quality graphics customizable graphics settings in-game editor sound design capabilities single-player campaign support |
gptkbp:first_introduced |
gptkb:Battlefield_3
|
gptkbp:has_feature |
cloud integration
collaboration tools debugging tools networking capabilities profiling tools performance optimization tools animation tools level design tools scripting support asset management tools visual scripting tools |
https://www.w3.org/2000/01/rdf-schema#label |
Frostbite 2
|
gptkbp:is_enhanced_by |
post-processing effects
motion blur ambient occlusion |
gptkbp:known_for |
dynamic environments
realistic graphics immersive gameplay large-scale battles high player counts community modding support |
gptkbp:published_by |
gptkb:Electronic_Arts
|
gptkbp:release_date |
gptkb:2011
|
gptkbp:released_in |
gptkb:2011
|
gptkbp:successor |
gptkb:Frostbite_3
|
gptkbp:supports |
multi-core processors
cross-platform play advanced graphics realistic physics real-time lighting VR technology weather effects console platforms advanced physics destruction mechanics PC platforms day-night cycles high-definition textures vehicle physics AI-driven characters |
gptkbp:used_in |
gptkb:Medal_of_Honor:_Warfighter
gptkb:Need_for_Speed:_The_Run gptkb:Star_Wars_Battlefront gptkb:Battlefield_3 gptkb:Battlefield_4 gptkb:Mass_Effect:_Andromeda gptkb:Mirror's_Edge_Catalyst gptkb:Star_Wars_Battlefront_(2015) gptkb:Dragon_Age:_Inquisition |