gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Dreaming_City_curse
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gptkbp:art_style
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3 D graphics
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gptkbp:character_customization
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gptkb:Limited
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gptkbp:community
|
Active fanbase
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gptkbp:critical_reception
|
Mixed reviews
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gptkbp:developer
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gptkb:Psygnosis
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gptkbp:difficulty
|
Adjustable
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gptkbp:engine
|
Proprietary engine
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gptkbp:features
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Power-ups
Multiplayer modes
Single-player campaign
Vehicle combat
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gptkbp:game_engine
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gptkb:Custom_engine
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gptkbp:game_features
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gptkb:award
Leaderboards
Boss battles
Varied environments
Secret areas
Multiple weapons
Power-ups and upgrades
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gptkbp:game_length
|
Approximately 10 hours
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gptkbp:game_modes
|
gptkb:collaboration
gptkb:Deathmatch
Capture the flag
Team deathmatch
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gptkbp:game_type
|
Arcade shooter
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gptkbp:gameplay
|
Fast-paced
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gptkbp:genre
|
gptkb:legal_case
|
gptkbp:graphics
|
3 D rendered
|
https://www.w3.org/2000/01/rdf-schema#label
|
Forsaken's legacy
|
gptkbp:influenced
|
Other first-person shooters
|
gptkbp:influenced_by
|
Descent
|
gptkbp:inspiration
|
gptkb:Space_exploration
Futuristic technology
Combat mechanics
|
gptkbp:intelligence
|
Enemy AI
|
gptkbp:legacy
|
Cult classic
|
gptkbp:level
|
Open-ended
|
gptkbp:mod_support
|
gptkb:battle
|
gptkbp:mode
|
Multiplayer
Single-player
|
gptkbp:multiplayer
|
gptkb:Online
gptkb:battle
Local
|
gptkbp:narrative_style
|
gptkb:Author
|
gptkbp:number_of_teams
|
First-person
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gptkbp:platform
|
gptkb:Play_Station
|
gptkbp:publisher
|
gptkb:Psygnosis
|
gptkbp:release_date
|
gptkb:1998
|
gptkbp:release_platform
|
gptkb:PC
gptkb:Nintendo_64
|
gptkbp:release_year
|
gptkb:1998
|
gptkbp:remake
|
Forsaken Remastered
|
gptkbp:sequel
|
Forsaken 2: The Last Stand
|
gptkbp:series
|
gptkb:Forsaken
|
gptkbp:setting
|
Futuristic
|
gptkbp:sound
|
3 D audio
|
gptkbp:soundtrack
|
gptkb:Original_score
|
gptkbp:successor
|
Forsaken 2
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gptkbp:target_audience
|
Teenagers and adults
|