Flame Shoryuken

GPTKB entity

Statements (57)
Predicate Object
gptkbp:instance_of gptkb:Wrestling
gptkbp:adapted_into various media
gptkbp:affects damage
gptkbp:animation_style uppercut motion
gptkbp:associated_with combo potential
gptkbp:can_be_combined_with gptkb:Hadouken
gptkbp:can_be_performed_after dash
gptkbp:can_be_used_in air
gptkbp:character gptkb:Ken
gptkbp:character_type Ryu and Ken
gptkbp:characteristic fast execution
gptkbp:damage physical
gptkbp:emulation fan games
gptkbp:first_appearance gptkb:Street_Fighter_II
gptkbp:gameplay gptkb:Street_Fighter_series
gptkbp:has_counter low attacks
gptkbp:has_property invincibility frames
gptkbp:has_variations EX Flame Shoryuken
https://www.w3.org/2000/01/rdf-schema#label Flame Shoryuken
gptkbp:input_output quarter-circle forward + punch
gptkbp:is_associated_with Ryu's character arc
gptkbp:is_available_in gptkb:Street_Fighter_V
gptkbp:is_celebrated_in fan art
gptkbp:is_considered gptkb:Wrestling
a classic move
gptkbp:is_countered_by gptkb:blockade
throws
anti-air moves
gptkbp:is_discussed_in strategy guides
gptkbp:is_effective_against close range
jumping opponents
gptkbp:is_enhanced_by super meter
gptkbp:is_featured_in gptkb:anime_adaptations
gptkbp:is_influential_in game design.
gptkbp:is_known_for high damage output
gptkbp:is_part_of competitive strategies
Street Fighter lore
fighting game culture
Ryu's moveset
Ryu's special moves
gptkbp:is_popular_in competitive play
gptkbp:is_recognized_as iconic move
gptkbp:is_recognized_by fans worldwide
gptkbp:is_referenced_in gptkb:manga
gptkbp:is_taught_in fighting game communities
gptkbp:is_trained_in new players
gptkbp:is_used_for style points
gptkbp:is_used_in tournaments
gptkbp:is_used_to punish mistakes
gptkbp:related_to gptkb:Shoryuken
gptkbp:requires gptkb:magical_abilities
gptkbp:strength light, medium, heavy
gptkbp:type fire-based attack
gptkbp:used_by gptkb:Ryu
gptkbp:visual_effects flame animation
gptkbp:bfsParent gptkb:Ken
gptkbp:bfsLayer 4