Statements (18)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:sword
|
gptkbp:appearsIn |
gptkb:Unreal_Tournament
|
gptkbp:destroyedBy |
explosive
|
gptkbp:fireModes |
shrapnel
|
https://www.w3.org/2000/01/rdf-schema#label |
Flak Cannon
|
gptkbp:introducedIn |
Unreal (1998)
|
gptkbp:notableFor |
high damage at close range
|
gptkbp:primaryFireMode |
spread shot
|
gptkbp:range |
short to medium
|
gptkbp:reloadMechanism |
automatic
|
gptkbp:secondaryFireMode |
explosive
|
gptkbp:series |
gptkb:Unreal
|
gptkbp:usedBy |
gptkb:play
|
gptkbp:weapon |
gptkb:Unreal_Tournament
shotgun-like |
gptkbp:bfsParent |
gptkb:Deck16
gptkb:Unreal_series |
gptkbp:bfsLayer |
7
|