Statements (33)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Unreal_Tournament_map
|
| gptkbp:appearsIn |
gptkb:Unreal_Tournament_2004
gptkb:Unreal_Tournament gptkb:Unreal_Tournament_3 |
| gptkbp:considers |
classic map
|
| gptkbp:designer |
Elliot Cannon
|
| gptkbp:gameEngine |
gptkb:Unreal_Engine
|
| gptkbp:hasCommunityRemakes |
various Unreal Engine games
|
| gptkbp:hasFeature |
elevators
multiple levels long corridors central slime pit sniper spots |
| gptkbp:hasPickup |
gptkb:shield
Redeemer Health Vial Shield Belt |
| gptkbp:mapType |
Deathmatch
|
| gptkbp:notableFor |
iconic layout
green slime pit vertical gameplay |
| gptkbp:popularFor |
competitive play
LAN parties |
| gptkbp:releaseYear |
1999
|
| gptkbp:remakeOf |
Deck in Unreal Tournament 3
Deck16][ in Unreal Tournament 2004 |
| gptkbp:weapon |
gptkb:Flak_Cannon
gptkb:Shock_Rifle Rocket Launcher Pulse Gun |
| gptkbp:bfsParent |
gptkb:Unreal_Tournament
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Deck16
|