gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
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2 D sprites
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gptkbp:character
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gptkb:10
gptkb:Kiki
gptkb:Mizoguchi_Kiki
Ippatsu
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gptkbp:developer
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gptkb:Data_East
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gptkbp:features
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gptkb:Character_customization
Online leaderboards
Taunts
Combo system
Interactive environments
Special moves
Replay system
Super moves
Blocking mechanics
Character intros
Counter moves
Stage hazards
Throw mechanics
Character endings
Power gauge
Dodge mechanics
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gptkbp:game_engine
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gptkb:Custom_engine
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gptkbp:game_modes
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Multiplayer
Single-player
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gptkbp:genre
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Fighting game
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gptkbp:has_sequel
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gptkb:Fighters_History
gptkb:Fighters_History:_Mizoguchi_Kiki_Ippatsu_2
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gptkbp:has_single
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Story mode
Arcade mode
Training mode
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gptkbp:influenced_by
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gptkb:Street_Fighter_II
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gptkbp:inspired_by
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Martial arts
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gptkbp:multiplayer
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Local multiplayer
Versus mode
Team battle mode
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gptkbp:platform
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gptkb:video_game
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gptkbp:publisher
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gptkb:Data_East
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gptkbp:release_date
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gptkb:1993
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gptkbp:release_region
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gptkb:Japan
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gptkbp:sequel
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gptkb:Fighters_History:_Mizoguchi_Kiki_Ippatsu_2
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gptkbp:series
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gptkb:Fighters_History
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gptkbp:setting
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gptkb:Japan
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gptkbp:soundtrack
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Original soundtrack
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gptkbp:unlockable_content
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Alternate costumes
Hidden characters
Bonus stages
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gptkbp:bfsParent
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gptkb:Fighters_History
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gptkbp:bfsLayer
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6
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