Far Cry Instincts: Evolution
GPTKB entity
Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:awards |
gptkb:Best_Shooter
gptkb:Best_Multiplayer_Game |
gptkbp:character |
gptkb:Jack_Carver
Mysterious woman Kade |
gptkbp:critical_reception |
Generally positive reviews
|
gptkbp:developer |
gptkb:Ubisoft_Montreal
|
gptkbp:engine |
gptkb:Dunia_Engine
|
gptkbp:features |
Animal instincts
Stealth mechanics Vehicle combat |
gptkbp:game_mechanics |
gptkb:Achievements
gptkb:Side_quests Resource management Collectibles Environmental hazards Boss battles Day-night cycle Dynamic weather system Character progression Mission objectives AI-controlled enemies Health regeneration Crafting system Skill trees Exploration elements Stealth takedowns Weapon customization Unlockable content Environmental interaction Enemy factions Map editor Vehicle mechanics Enemy detection system |
gptkbp:game_modes |
Single-player campaign
Split-screen mode Multiplayer matches |
gptkbp:gameplay |
Open world
|
gptkbp:genre |
gptkb:first-person_shooter
|
gptkbp:graphics |
Enhanced graphics over predecessor
|
gptkbp:influences |
Action-adventure games
Stealth gameplay Open-world design Survival horror elements |
gptkbp:mode |
Multiplayer
Single-player |
gptkbp:multiplayer |
gptkb:Deathmatch
Co-op mode Capture the flag |
gptkbp:narrative |
Survival against mercenaries
|
gptkbp:platform |
gptkb:Xbox
|
gptkbp:predecessor |
gptkb:Far_Cry_Instincts
|
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:release_date |
October 2006
|
gptkbp:setting |
Tropical islands
|
gptkbp:soundtrack |
Original score by composer
|
gptkbp:successor |
gptkb:Far_Cry_2
|
gptkbp:bfsParent |
gptkb:Far_Cry_Instincts
|
gptkbp:bfsLayer |
6
|