Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
Realistic graphics
|
gptkbp:character |
gptkb:Jack_Carver
|
gptkbp:critical_reception |
Generally positive reviews
|
gptkbp:developer |
gptkb:Ubisoft_Montreal
|
gptkbp:engine |
gptkb:Dunia_Engine
|
gptkbp:feature |
Animal instincts
Stealth mechanics Vehicle combat Customizable weapons Multiplayer maps |
gptkbp:followed_by |
gptkb:Far_Cry_2
|
gptkbp:game_engine |
gptkb:Cry_Engine
|
gptkbp:game_features |
gptkb:Character_customization
gptkb:Community_events gptkb:Side_quests gptkb:voice_acting Resource management User interface customization Co-op gameplay Cutscenes Day-night cycle Dynamic weather system Character progression Environmental storytelling Seasonal updates Destructible environments Online leaderboards Health regeneration Crafting system Achievements and trophies AI companions Wildlife interactions Difficulty settings Exploration elements Multiple endings Stealth takedowns Player choice Replayability options Skill upgrades In-game collectibles Dynamic missions Map editor Mission variety Lore and backstory Enemy camps |
gptkbp:gameplay |
Open world
|
gptkbp:genre |
gptkb:first-person_shooter
|
https://www.w3.org/2000/01/rdf-schema#label |
Far Cry Instincts
|
gptkbp:influenced_by |
gptkb:Far_Cry
|
gptkbp:mode |
Multiplayer
Single-player |
gptkbp:multiplayer |
gptkb:Capture_the_Flag
gptkb:Domination gptkb:Assault Team Deathmatch |
gptkbp:narrative |
Survival and revenge
|
gptkbp:platform |
gptkb:Xbox
|
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:release_date |
September 2005
|
gptkbp:sales |
Over 1 million copies
|
gptkbp:series |
gptkb:Far_Cry
|
gptkbp:setting |
Tropical island
|
gptkbp:soundtrack |
Original score by composer
|
gptkbp:successor |
gptkb:Far_Cry_Instincts:_Evolution
|
gptkbp:bfsParent |
gptkb:Far_Cry
|
gptkbp:bfsLayer |
5
|