Statements (48)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:animated_film
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:RAGE_Engine
|
gptkbp:based_on |
physics-based animation principles
|
gptkbp:developed_by |
gptkb:Natural_Motion
advanced algorithms next-gen gaming platforms |
gptkbp:emulation |
human-like movements
|
gptkbp:enables |
interactive storytelling
|
gptkbp:enhances |
game realism
|
gptkbp:features |
procedural animation
|
gptkbp:first_released |
gptkb:2004
|
gptkbp:has_programs |
film production
|
https://www.w3.org/2000/01/rdf-schema#label |
Euphoria animation engine
|
gptkbp:integrates_with |
game physics
|
gptkbp:is_available_on |
multiple gaming platforms
|
gptkbp:is_compatible_with |
various game engines
|
gptkbp:is_considered |
a breakthrough in animation technology
|
gptkbp:is_designed_to |
improve player immersion
|
gptkbp:is_influential_in |
the evolution of game design
|
gptkbp:is_integrated_with |
AI systems
|
gptkbp:is_known_for |
its adaptability
adapt to player actions reactive character behavior |
gptkbp:is_often_compared_to |
traditional animation techniques
|
gptkbp:is_part_of |
game development pipelines
Natural Motion's technology suite Natural Motion's portfolio game character development. |
gptkbp:is_recognized_by |
industry awards
|
gptkbp:is_recognized_for |
its innovation in animation technology
enhancing NPC behavior |
gptkbp:is_supported_by |
community of developers
|
gptkbp:is_used_in |
gptkb:Star_Wars:_The_Force_Unleashed
gptkb:The_Last_of_Us gptkb:Max_Payne_3 gptkb:Grand_Theft_Auto_V gptkb:Red_Dead_Redemption open-world games action-adventure games simulation games sports video games |
gptkbp:is_used_to |
create lifelike character interactions
|
gptkbp:is_utilized_in |
major game studios
motion capture data processing |
gptkbp:notable_for |
realistic character animation
|
gptkbp:supports |
dynamic motion synthesis
|
gptkbp:used_in |
gptkb:video_game
|