gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
|
realistic
stylized graphics
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gptkbp:challenges
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time-based challenges
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gptkbp:community_feedback
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incorporated into updates
|
gptkbp:conservation
|
yes
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gptkbp:controls
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intuitive
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gptkbp:critical_reception
|
positive reviews
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gptkbp:developer
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gptkb:Digi_Pen_Institute_of_Technology
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gptkbp:development
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gptkb:students
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gptkbp:difficulty_levels
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gptkb:medium
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gptkbp:feedback
|
used for improvements
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gptkbp:game_awards
|
nominated for indie awards
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gptkbp:game_community
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active forums
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gptkbp:game_design
|
3 D environment
tense and claustrophobic
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gptkbp:game_engine
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gptkb:Unity
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gptkbp:game_features
|
immersive environment
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gptkbp:game_length
|
1-2 hours
short
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gptkbp:game_mechanics
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gptkb:exploration
inventory system
environmental puzzles
item combination
|
gptkbp:game_mode
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single-player
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gptkbp:game_updates
|
content updates
patches released
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gptkbp:genre
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gptkb:Puzzle
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gptkbp:has_gameplay_element
|
hidden objects
|
https://www.w3.org/2000/01/rdf-schema#label
|
Escape from Underwater Chambers
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gptkbp:in-game_items
|
gptkb:collectibles
|
gptkbp:influences
|
other puzzle games
|
gptkbp:inspiration
|
real-life underwater exploration
|
gptkbp:merchandise
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gptkb:none
|
gptkbp:mod_support
|
limited
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative
|
non-linear storytelling
mysterious story
|
gptkbp:objective
|
solve puzzles
|
gptkbp:platform
|
gptkb:PC
|
gptkbp:players
|
gptkb:diving
impact the outcome
|
gptkbp:puzzles
|
logic puzzles
|
gptkbp:release_platform
|
gptkb:Steam
|
gptkbp:release_year
|
gptkb:2014
|
gptkbp:released
|
April 2014
|
gptkbp:reviews
|
featured on gaming websites
|
gptkbp:setting
|
underwater
|
gptkbp:sound_design
|
immersive sound effects
|
gptkbp:soundtrack
|
ambient music
|
gptkbp:target_audience
|
puzzle enthusiasts
|
gptkbp:themes
|
survival and escape
|
gptkbp:trailer
|
available online
|
gptkbp:tutorials
|
available
|
gptkbp:user_experience
|
tension and suspense
|
gptkbp:user_interface
|
point-and-click
|
gptkbp:bfsParent
|
gptkb:The_Houdini_Grand_Escape_Artist
|
gptkbp:bfsLayer
|
6
|