Enemy Territory: Quake Wars -The Last Stand
GPTKB entity
Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
Futuristic
|
gptkbp:character |
gptkb:GDF
gptkb:star |
gptkbp:community |
Active modding community
|
gptkbp:critical_reception |
Mixed reviews
|
gptkbp:developer |
gptkb:Splash_Damage
|
gptkbp:engine |
gptkb:id_Tech_4
|
gptkbp:game_engine |
gptkb:id_Tech_4
|
gptkbp:game_features |
gptkb:film_production_company
Vehicle combat Class-based gameplay |
gptkbp:game_mechanics |
Strategic planning
Resource management Team roles Defensive strategies Team coordination Flanking maneuvers Base building Communication tools Map control Respawn mechanics Victory points Character progression Map awareness Offensive strategies Team objectives Mission objectives Health regeneration Stealth mechanics Skill trees Combat mechanics Weapon upgrades Ambush tactics Environmental destruction Dynamic events Tactical retreats Victory conditions Cover system Capture points Cover fire Ammo management Killstreaks |
gptkbp:game_modes |
gptkb:battle
Objective-based |
gptkbp:game_type |
Tactical shooter
|
gptkbp:game_world |
Open world
|
gptkbp:gameplay |
Team-based
|
gptkbp:genre |
gptkb:legal_case
|
gptkbp:has_expansion |
gptkb:Enemy_Territory:_Quake_Wars_-The_Last_Stand
|
gptkbp:map |
Various maps
|
gptkbp:mode |
Multiplayer
|
gptkbp:multiplayer |
32 players
|
gptkbp:narrative_style |
Human vs. Alien conflict
|
gptkbp:number_of_teams |
Single-player and multiplayer
|
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:publisher |
gptkb:Activision
|
gptkbp:release_date |
gptkb:2007
October 2007 |
gptkbp:release_platform |
gptkb:Play_Station_3
gptkb:Xbox_360 |
gptkbp:series |
gptkb:Quake
|
gptkbp:setting |
Fictional future Earth
|
gptkbp:soundtrack |
In-game music
|
gptkbp:updates |
Patches released
|
gptkbp:bfsParent |
gptkb:Enemy_Territory:_Quake_Wars
|
gptkbp:bfsLayer |
6
|