Phong reflection model

E944314

The Phong reflection model is a computer graphics shading technique that approximates how light reflects off a surface by combining ambient, diffuse, and specular components to produce smooth highlights.

All labels observed (8)

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Statements (49)

Predicate Object
instanceOf computer graphics technique
local illumination model
shading model
advantage computational simplicity
visually smooth specular highlights
ambientTermDependsOn ambient light intensity
appliedIn interactive 3D applications
real-time rendering
video games
approximationOf Lambertian diffuse reflection
specular highlights
assumes point light sources
view-dependent specular reflection
basedOn empirical approximation of reflection
component ambient reflection component
diffuse reflection component
specular reflection component
diffuseTermDependsOn cosine of angle between light and normal
field 3D rendering
computer graphics
hasParameter ambient reflection coefficient
diffuse reflection coefficient
shininess exponent
specular reflection coefficient
ignores global illumination effects
interreflections between surfaces
subsurface scattering
illuminationType local illumination
per-fragment illumination
influenced development of later reflection models
introducedBy Bui Tuong Phong
introducedIn 1973
limitation physically inaccurate energy conservation
view-dependent artifacts for extreme angles
mathematicalForm sum of ambient, diffuse, and specular terms
namedAfter Bui Tuong Phong
publishedIn "Illumination for Computer Generated Pictures"
Communications of the ACM
relatedTo Blinn–Phong reflection model
Gouraud shading
Phong shading
specularTermDependsOn cosine of angle between view and reflection raised to shininess exponent
usedFor approximating light reflection on surfaces
producing smooth highlights
shading 3D objects
usesVector light direction vector
reflection direction vector
surface normal vector
view direction vector

How these facts were elicited

Referenced by (13)

Full triples — surface form annotated when it differs from this entity's canonical label.

Lambertian reflectance law contrastWith Phong reflection model
Gouraud shading precedes Phong shading
subject linked to: Henri Gouraud
linked to: Phong reflection model
Jim Blinn knownFor Blinn–Phong shading model
linked to: Phong reflection model
Jim Blinn developed Blinn–Phong reflection model
linked to: Phong reflection model
Bui Tuong Phong knownFor Phong shading
linked to: Phong reflection model
Bui Tuong Phong knownFor Phong reflection model
Bui Tuong Phong notableWork Illumination for Computer Generated Pictures
linked to: Phong reflection model
Bui Tuong Phong doctoralThesis Illumination for Computer Generated Pictures
linked to: Phong reflection model
Bui Tuong Phong developed Phong shading model
linked to: Phong reflection model
Bui Tuong Phong developed Phong reflection model
SCNMaterial defaultLightingModel Blinn-Phong
linked to: Phong reflection model
Phong reflection model publishedIn "Illumination for Computer Generated Pictures"
linked to: Phong reflection model
Phong reflection model relatedTo Phong shading
linked to: Phong reflection model