The Art of Unix Programming
E41797
The Art of Unix Programming is a book that explores the philosophy, design principles, and culture of Unix software development, emphasizing simplicity, modularity, and the Unix way.
All labels observed (2)
| Label | Occurrences |
|---|---|
| The Art of Unix Programming canonical | 4 |
| Unix programming practices | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T327516 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: The Art of Unix Programming Context triple: [Eric Raymond, authored, The Art of Unix Programming]
-
A.
The Pragmatic Programmer
The Pragmatic Programmer is a highly influential software development book that offers practical advice, best practices, and philosophical guidance for writing maintainable, high-quality code and growing as a professional programmer.
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B.
Programming Pearls
Programming Pearls is a classic computer science book by Jon Bentley that teaches practical problem-solving, algorithm design, and programming techniques through engaging essays and puzzles.
-
C.
The Mythical Man-Month
The Mythical Man-Month is a classic software engineering book by Fred Brooks that explores the challenges of large-scale software projects and famously argues that adding manpower to a late project makes it later.
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D.
The GNU Manifesto
The GNU Manifesto is Richard Stallman’s foundational essay outlining the philosophy, goals, and rationale for the free software movement and the GNU Project.
-
E.
The Art of Computer Programming
The Art of Computer Programming is Donald Knuth’s seminal multi-volume work that rigorously analyzes algorithms and data structures, widely regarded as one of the most influential and comprehensive texts in computer science.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: The Art of Unix Programming Target entity description: The Art of Unix Programming is a book that explores the philosophy, design principles, and culture of Unix software development, emphasizing simplicity, modularity, and the Unix way.
-
A.
The Pragmatic Programmer
The Pragmatic Programmer is a highly influential software development book that offers practical advice, best practices, and philosophical guidance for writing maintainable, high-quality code and growing as a professional programmer.
-
B.
Programming Pearls
Programming Pearls is a classic computer science book by Jon Bentley that teaches practical problem-solving, algorithm design, and programming techniques through engaging essays and puzzles.
-
C.
The Mythical Man-Month
The Mythical Man-Month is a classic software engineering book by Fred Brooks that explores the challenges of large-scale software projects and famously argues that adding manpower to a late project makes it later.
-
D.
The GNU Manifesto
The GNU Manifesto is Richard Stallman’s foundational essay outlining the philosophy, goals, and rationale for the free software movement and the GNU Project.
-
E.
The Art of Computer Programming
The Art of Computer Programming is Donald Knuth’s seminal multi-volume work that rigorously analyzes algorithms and data structures, widely regarded as one of the most influential and comprehensive texts in computer science.
- F. None of above. chosen
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf | book ⓘ |
| author |
Eric Raymond
ⓘ
surface form:
Eric S. Raymond
|
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| genre |
computer science book
ⓘ
non-fiction ⓘ software engineering book ⓘ |
| hasEdition |
online edition
ⓘ
print edition ⓘ |
| hasPart |
case studies of Unix programs
ⓘ
design rules and guidelines ⓘ historical anecdotes ⓘ |
| influencedBy |
The C Programming Language
ⓘ
The Unix Programming Environment ⓘ Unix tradition ⓘ |
| language | English ⓘ |
| license |
Creative Commons license
ⓘ
surface form:
Creative Commons Attribution-NonCommercial-NoDerivs License
|
| mainSubject |
Unix
ⓘ
Unix ⓘ
surface form:
Unix philosophy
open source software ⓘ software design principles ⓘ |
| mediaType |
print
ⓘ
web ⓘ |
| pageCount | 560 ⓘ |
| publicationDate | 2003 ⓘ |
| publisher | Addison-Wesley ⓘ |
| series |
Addison-Wesley
ⓘ
surface form:
Addison-Wesley Professional Computing Series
|
| subject |
C programming in Unix environment
ⓘ
Unix community traditions ⓘ Unix culture ⓘ Unix history ⓘ The Art of Unix Programming self-linksurface differs ⓘ
surface form:
Unix programming practices
Unix system calls ⓘ Unix toolchain ⓘ debugging practices ⓘ design patterns in Unix ⓘ documentation practices ⓘ filters and pipelines ⓘ interface design ⓘ open source development model ⓘ portability ⓘ shell programming ⓘ simplicity in software design ⓘ software modularity ⓘ software reuse ⓘ text processing tools ⓘ |
| targetAudience |
Unix users
ⓘ
software developers ⓘ system programmers ⓘ |
| website | http://www.catb.org/~esr/writings/taoup/ ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: The Art of Unix Programming Description of subject: The Art of Unix Programming is a book that explores the philosophy, design principles, and culture of Unix software development, emphasizing simplicity, modularity, and the Unix way.
Referenced by (5)
Full triples — surface form annotated when it differs from this entity's canonical label.