Emotion Engine

E1011399

Emotion Engine is the custom central processing unit developed by Sony and Toshiba that powered the PlayStation 2’s graphics and gameplay capabilities.

All labels observed (1)

Label Occurrences
Emotion Engine canonical 2

How this entity was disambiguated

Statements (49)

Predicate Object
instanceOf PlayStation 2 hardware component
central processing unit
microprocessor
alsoKnownAs EE
architecture MIPS III
cache 16 KB instruction cache
8 KB data cache
clockSpeed 294.912 MHz
commercialUse home video game consoles
countryOfOrigin Japan
developer Sony Computer Entertainment
Toshiba
dieSize 240 mm²
firstReleaseYear 1999
floatingPointPerformance 6.2 GFLOPS
graphicsInterface Graphics Synthesizer
graphicsInterfaceBandwidth 1.2 GB/s
instructionSet MIPS III ISA
linked to: MIPS III
integerPerformance 2.9 GOPS
mainCoreCount 1
mainCoreType MIPS-based CPU core
manufacturer Toshiba
memoryBandwidth 3.2 GB/s
memoryBusWidth 128-bit
memoryControllerFor RDRAM
notableFor enabling advanced real-time 3D graphics on PlayStation 2
highly parallel architecture
integration of CPU and vector units on a single die
onChipMemory 10.5 KB scratchpad RAM
platform PlayStation 2
powerConsumption about 15 W
processTechnology 0.18 µm CMOS
0.25 µm CMOS
secondaryCache 16 KB scratchpad RAM
successor Cell Broadband Engine
supports DMA transfers
MPEG-2 decoding
SIMD vector instructions
geometry processing
physics calculations
transform and lighting operations
systemBusBandwidth 3.2 GB/s
transistorCount 13.5 million
usedIn PlayStation 2
vectorUnit VU0
VU1
vectorUnitClockSpeed 294.912 MHz
vectorUnitType SIMD vector coprocessor
wordSize 64-bit

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

PlayStation 2 cpu Emotion Engine
Graphics Synthesizer connectedTo Emotion Engine