Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Library
|
gptkbp:designed_for |
real-time applications
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enhances |
graphics performance
|
gptkbp:facilitates |
game physics calculations
|
gptkbp:features |
intrinsic functions
|
https://www.w3.org/2000/01/rdf-schema#label |
Direct XMath
|
gptkbp:includes |
debugging tools
homogeneous coordinates angle calculations linear algebra functions affine transformations bezier curves camera transformations float and double precision types linear interpolation functions matrix inversion functions matrix multiplication functions projection matrices reflection functions texture mapping functions transform matrices |
gptkbp:is_compatible_with |
Windows platform
|
gptkbp:is_optimized_for |
gptkb:performance
|
gptkbp:offers |
interoperability with other libraries
|
gptkbp:part_of |
gptkb:Direct_X_API
|
gptkbp:provides |
gptkb:Performance_Monitoring
trigonometric functions distance calculations scaling functions coordinate transformations normalization functions billboarding functions cross product functions dot product functions frustum culling functions quaternion operations random number generation functions refraction functions spline functions vector and matrix operations view matrices |
gptkbp:released_in |
gptkb:2012
|
gptkbp:supports |
cross-platform development
hardware acceleration real-time rendering particle systems collision detection SIMD instructions game engine integration matrix decomposition GPU programming environment mapping animation calculations 3 D graphics 2 D graphics lighting calculations shadow calculations vector normalization |
gptkbp:used_in |
game development
|
gptkbp:utilizes |
matrix transformations
|
gptkbp:written_in |
gptkb:C++
|
gptkbp:bfsParent |
gptkb:Direct_X
|
gptkbp:bfsLayer |
4
|