gptkbp:instance_of
|
gptkb:engine
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gptkbp:bfsLayer
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3
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gptkbp:bfsParent
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gptkb:video_game
|
gptkbp:allows
|
seamless world transitions
|
gptkbp:constructed_in
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gptkb:C++
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gptkbp:developed_by
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gptkb:video_game
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gptkbp:enables
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advanced physics simulation
|
gptkbp:enhances
|
gameplay mechanics
|
gptkbp:features
|
real-time rendering
environmental effects
AI enhancements
high frame rate
|
https://www.w3.org/2000/01/rdf-schema#label
|
Devil May Cry 5 Engine
|
gptkbp:improves
|
character animations
|
gptkbp:includes
|
gptkb:book
|
gptkbp:is_associated_with
|
gptkb:Devil_May_Cry_franchise
|
gptkbp:is_capable_of
|
large-scale environments
|
gptkbp:is_compatible_with
|
gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
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gptkbp:is_designed_for
|
action-adventure games
|
gptkbp:is_designed_to
|
maximize player immersion
|
gptkbp:is_enhanced_by
|
post-processing effects
|
gptkbp:is_evaluated_by
|
gptkb:artwork
its user-friendly interface
|
gptkbp:is_featured_in
|
game development conferences
|
gptkbp:is_known_for
|
visual fidelity
its cinematic quality
its innovative features
realistic character models
high-quality textures
|
gptkbp:is_optimized_for
|
gptkb:benchmark
|
gptkbp:is_part_of
|
Capcom's game development strategy
Capcom's proprietary technology
|
gptkbp:is_recognized_for
|
smooth gameplay
its community support
its flexibility
|
gptkbp:is_scalable
|
different hardware
|
gptkbp:is_used_for
|
cutscene rendering
|
gptkbp:is_used_in
|
game testing.
game engine comparisons
other Capcom titles
|
gptkbp:is_utilized_in
|
game development workshops
real-time cutscenes
|
gptkbp:origin
|
gptkb:MT_Framework
|
gptkbp:provides
|
dynamic lighting
|
gptkbp:release_date
|
March 8, 2019
|
gptkbp:supports
|
gptkb:Community_Center
gptkb:online_multiplayer
modular design
high-definition graphics
multi-platform development
4 K resolution
VR capabilities
|
gptkbp:used_in
|
gptkb:Devil_May_Cry_5
|
gptkbp:utilizes
|
gptkb:Direct_X_11
|