Devil May Cry 5 Engine

GPTKB entity

Statements (56)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:video_game
gptkbp:allows seamless world transitions
gptkbp:constructed_in gptkb:C++
gptkbp:developed_by gptkb:video_game
gptkbp:enables advanced physics simulation
gptkbp:enhances gameplay mechanics
gptkbp:features real-time rendering
environmental effects
AI enhancements
high frame rate
https://www.w3.org/2000/01/rdf-schema#label Devil May Cry 5 Engine
gptkbp:improves character animations
gptkbp:includes gptkb:book
gptkbp:is_associated_with gptkb:Devil_May_Cry_franchise
gptkbp:is_capable_of large-scale environments
gptkbp:is_compatible_with gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
gptkbp:is_designed_for action-adventure games
gptkbp:is_designed_to maximize player immersion
gptkbp:is_enhanced_by post-processing effects
gptkbp:is_evaluated_by gptkb:artwork
its user-friendly interface
gptkbp:is_featured_in game development conferences
gptkbp:is_known_for visual fidelity
its cinematic quality
its innovative features
realistic character models
high-quality textures
gptkbp:is_optimized_for gptkb:benchmark
gptkbp:is_part_of Capcom's game development strategy
Capcom's proprietary technology
gptkbp:is_recognized_for smooth gameplay
its community support
its flexibility
gptkbp:is_scalable different hardware
gptkbp:is_used_for cutscene rendering
gptkbp:is_used_in game testing.
game engine comparisons
other Capcom titles
gptkbp:is_utilized_in game development workshops
real-time cutscenes
gptkbp:origin gptkb:MT_Framework
gptkbp:provides dynamic lighting
gptkbp:release_date March 8, 2019
gptkbp:supports gptkb:Community_Center
gptkb:online_multiplayer
modular design
high-definition graphics
multi-platform development
4 K resolution
VR capabilities
gptkbp:used_in gptkb:Devil_May_Cry_5
gptkbp:utilizes gptkb:Direct_X_11