gptkbp:instanceOf
|
gptkb:video_game
|
gptkbp:award
|
gptkb:Computer_Gaming_World_Premier_Award
gptkb:PC_Gamer_Editors'_Choice
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gptkbp:composer
|
gptkb:Skinny_Puppy
gptkb:Jerry_Berlongieri
gptkb:Type_O_Negative
gptkb:Larry_Peacock
gptkb:Mark_Walk
gptkb:OGHRM
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gptkbp:developer
|
gptkb:Parallax_Software
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gptkbp:engine
|
gptkb:Descent_engine
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gptkbp:genre
|
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Descent II
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gptkbp:mainCharacter
|
gptkb:Material_Defender
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gptkbp:mode
|
multiplayer
single-player
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gptkbp:notableFeature
|
hostage rescue
dynamic lighting
mission editor
procedurally generated levels
multiplayer support
new weapons
customizable controls
escape sequence
texture mapping
advanced AI
robot enemies
new power-ups
6 degrees of freedom movement
secret levels
CD audio soundtrack
IPX support
afterburner
automap
boss robots
custom level support
energy-to-shield converter
full 3D environments
guide-bot
modem play
network play
serial play
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gptkbp:platform
|
gptkb:RISC_OS
gptkb:MS-DOS
gptkb:PlayStation
gptkb:Mac_OS
|
gptkbp:prequel
|
gptkb:Descent
|
gptkbp:publisher
|
gptkb:Interplay_Productions
|
gptkbp:releaseDate
|
March 13, 1996
|
gptkbp:sequel
|
gptkb:Descent_3
|
gptkbp:setting
|
various mines in the Solar System
|
gptkbp:bfsParent
|
gptkb:Parallax_Software
gptkb:Descent_(video_game)
gptkb:Descent_3
gptkb:Descent
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gptkbp:bfsLayer
|
7
|