gptkbp:instanceOf
|
gptkb:video_game
|
gptkbp:awards
|
gptkb:Computer_Gaming_World_Premier_Award
gptkb:PC_Gamer_Editors'_Choice
|
gptkbp:composer
|
gptkb:Brian_Luzietti
gptkb:Allister_Brimble
gptkb:Jerry_Berlongieri
gptkb:Dan_Wentz
|
gptkbp:coverArtist
|
gptkb:Mark_Harrison
|
gptkbp:criticalReception
|
positive
|
gptkbp:developer
|
gptkb:Parallax_Software
|
gptkbp:distribution
|
retail
shareware
|
gptkbp:enemyOf
|
robotic enemies
|
gptkbp:engine
|
gptkb:Descent_engine
|
gptkbp:firstReleased
|
1995
|
gptkbp:genre
|
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Descent (video game)
|
gptkbp:influenced
|
gptkb:Forsaken_(video_game)
gptkb:Overload_(video_game)
|
gptkbp:influencedBy
|
gptkb:Doom_(video_game)
|
gptkbp:mainCharacter
|
gptkb:Material_Defender
|
gptkbp:mode
|
multiplayer
single-player
|
gptkbp:multiplayer
|
gptkb:LAN
gptkb:IPX
modem
serial connection
|
gptkbp:notableFeature
|
3D graphics
network multiplayer
6 degrees of freedom movement
|
gptkbp:notableFor
|
first fully 3D first-person shooter with 6DOF
|
gptkbp:openSource
|
source code released in 1997
|
gptkbp:originalTitle
|
gptkb:Inferno
|
gptkbp:platform
|
gptkb:Acorn_Archimedes
gptkb:MS-DOS
gptkb:PlayStation
gptkb:Classic_Mac_OS
gptkb:Mac_OS
gptkb:Linux
|
gptkbp:publisher
|
gptkb:Interplay_Productions
|
gptkbp:releaseDate
|
March 1995
|
gptkbp:remakeOf
|
gptkb:Descent:_Underground
|
gptkbp:sequel
|
gptkb:Descent_II
|
gptkbp:series
|
gptkb:Descent
|
gptkbp:setting
|
mines on various planets in the Solar System
|
gptkbp:website
|
https://www.interplay.com/games/descent
|
gptkbp:bfsParent
|
gptkb:David_Govett
|
gptkbp:bfsLayer
|
6
|