gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
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4
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gptkbp:bfsParent
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gptkb:Land_Rover_Defender
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gptkbp:availability
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arcade machines
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gptkbp:awards
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multiple arcade awards
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gptkbp:championship
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competitive play
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gptkbp:community
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active fanbase
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gptkbp:controls
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gptkb:video_game
analog joystick
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gptkbp:cultural_impact
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iconic status
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gptkbp:developer
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gptkb:Williams_Electronics
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gptkbp:difficulty
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increases with score
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gptkbp:ends_at
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when all lives are lost
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gptkbp:enemy
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alien ships
different alien species
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gptkbp:features
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gptkb:video_game
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gptkbp:feedback
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positive reception
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gptkbp:film_score
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for consecutive rescues
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gptkbp:final_score
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points for rescuing humanoids
recorded on leaderboard
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gptkbp:finale_date
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all humanoids captured
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gptkbp:game_features
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varied enemy patterns
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gptkbp:game_mechanics
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fast-paced action
defensive and offensive play
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gptkbp:game_modes
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single-player and multiplayer
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gptkbp:gameplay
|
horizontal scrolling
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gptkbp:genre
|
shoot 'em up
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gptkbp:graphics
|
vector graphics
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gptkbp:home_stadium
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upright cabinet
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https://www.w3.org/2000/01/rdf-schema#label
|
Defender First Edition
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gptkbp:influenced
|
gptkb:Galaga
game design
|
gptkbp:influenced_artists
|
space shooters
|
gptkbp:influenced_by
|
gptkb:Space_Invaders
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gptkbp:inspiration
|
modern shooters
|
gptkbp:inspired
|
various sequels
|
gptkbp:legacy
|
gptkb:Defender_3
influential in arcade gaming
|
gptkbp:merchandise
|
arcade memorabilia
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gptkbp:mission
|
rescue humanoids
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gptkbp:multiplayer
|
up to 2 players
|
gptkbp:number_of_teams
|
3 lives
Defender ship
|
gptkbp:platform
|
gptkb:video_game
|
gptkbp:power_ups
|
shields
|
gptkbp:publisher
|
gptkb:Midway_Games
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gptkbp:release_date
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1980-02-18
|
gptkbp:release_year
|
gptkb:1980
|
gptkbp:remake
|
gptkb:2000
Defender 2000
|
gptkbp:remastered
|
in various collections
|
gptkbp:setting
|
outer space
|
gptkbp:sound
|
synthesized audio
|
gptkbp:speed
|
increases over time
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gptkbp:successor
|
Defender II
|
gptkbp:tactics
|
rescue and destroy
|