gptkbp:instanceOf
|
arcade
|
gptkbp:artworkBy
|
gptkb:Paul_Dussault
Cathy Lutz
John Kotlarik
Sam Dicker
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gptkbp:countryOfOrigin
|
gptkb:United_States
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gptkbp:designer
|
gptkb:Eugene_Jarvis
gptkb:Larry_DeMar
|
gptkbp:developer
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gptkb:Williams_Electronics
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gptkbp:genre
|
side-scrolling shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Defender (arcade game)
|
gptkbp:influenced
|
gptkb:R-Type
gptkb:Gradius
gptkb:Resogun
|
gptkbp:legacy
|
subject of academic study
considered one of the greatest video games of all time
featured in video game museums
included in various game compilations
inspired many clones and ports
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gptkbp:mechanic
|
gptkb:laser
alien abduction
explosions
player ship
enemy waves
side-scrolling movement
smart bomb
rescue humans
radar display
hyperspace
landscape destruction
score-based extra lives
scrolling background
enemy types: Landers, Mutants, Bombers, Pods, Swarmers
|
gptkbp:mode
|
single-player
multiplayer (alternating)
|
gptkbp:musicBy
|
gptkb:Eugene_Jarvis
|
gptkbp:notableFor
|
high difficulty
complex controls
influential in shooter genre
|
gptkbp:platform
|
gptkb:Atari_8-bit_family
gptkb:Apple_II
gptkb:IBM_PC
gptkb:Lynx
gptkb:TRS-80
gptkb:PlayStation
gptkb:ZX_Spectrum
gptkb:Amstrad_CPC
gptkb:Commodore_64
gptkb:PlayStation_2
gptkb:Xbox
gptkb:Game_Boy_Color
gptkb:PlayStation_Portable
gptkb:MSX
gptkb:BBC_Micro
gptkb:GameCube
gptkb:Game_Boy_Advance
gptkb:TI-99/4A
gptkb:VIC-20
gptkb:Atari_2600
gptkb:Acorn_Electron
gptkb:Intellivision
gptkb:Atari_5200
Arcade
|
gptkbp:publisher
|
gptkb:Williams_Electronics
|
gptkbp:releaseYear
|
1981
|
gptkbp:sequel
|
Stargate (arcade game)
|
gptkbp:bfsParent
|
gptkb:Vectrex_Defender
gptkb:Williams_Manufacturing_Company
|
gptkbp:bfsLayer
|
7
|