gptkbp:instance_of
|
gptkb:video_game
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gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
|
gptkb:Line_Gun
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gptkbp:advertising
|
promoted through trailers
promoted through demos
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gptkbp:art_style
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gptkb:Author
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gptkbp:awards
|
nominated for several awards
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gptkbp:character_development
|
Isaac Clarke's journey
Gabriel Weller's backstory
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gptkbp:community
|
gptkb:fandom
gptkb:Community_Center
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gptkbp:critical_reception
|
generally positive
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gptkbp:developed_by
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gptkb:Visceral_Games
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gptkbp:dlc
|
gptkb:downloadable_content
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gptkbp:engine
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gptkb:Visceral_Games'_proprietary_engine
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gptkbp:features
|
new weapons
new enemies
new story elements
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gptkbp:fighting_style
|
strategic dismemberment
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gptkbp:follows
|
gptkb:Dead_Space_2
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gptkbp:game_length
|
approximately 6 hours
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gptkbp:game_modes
|
single-player
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gptkbp:genre
|
survival horror
third-person shooter
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gptkbp:has_gameplay_element
|
resource management
inventory system
upgrade system
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gptkbp:includes
|
multiplayer elements
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gptkbp:influenced
|
game design trends
subsequent horror games
|
gptkbp:influenced_by
|
gptkb:film
sci-fi literature
|
gptkbp:is_available_on
|
gptkb:Play_Station_Network
gptkb:Xbox_Live
gptkb:Steam
|
gptkbp:main_character
|
gptkb:Gabriel_Weller
|
gptkbp:narrative_style
|
gptkb:Isaac_Clarke
|
gptkbp:number_of_teams
|
third-person perspective
|
gptkbp:part_of
|
gptkb:Dead_Space_franchise
|
gptkbp:platform
|
gptkb:PC
gptkb:Play_Station_3
gptkb:Xbox_360
|
gptkbp:precedes
|
gptkb:Dead_Space_3
|
gptkbp:published_by
|
gptkb:Electronic_Arts
|
gptkbp:puzzles
|
environmental puzzles
|
gptkbp:release_date
|
March 1, 2011
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gptkbp:sequel
|
gptkb:Dead_Space_2
|
gptkbp:setting
|
gptkb:software
|
gptkbp:soundtrack
|
composed by Jason Graves
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gptkbp:themes
|
gptkb:loss
gptkb:survival
isolation
madness
|