gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
|
gptkb:Xbox_360
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gptkbp:antagonist
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gptkb:Nicole_Brennan
The Marker
|
gptkbp:awards
|
Best Game Design 2011
Best Graphics 2011
Best Horror Game 2011
|
gptkbp:character_development
|
Isaac's mental state
Nicole's hallucinations
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gptkbp:community
|
gptkb:fandom
gptkb:Community_Center
gptkb:ice_hockey_team
|
gptkbp:composer
|
gptkb:Jason_Graves
|
gptkbp:critical_reception
|
generally positive
generally favorable reviews
|
gptkbp:cultural_impact
|
inspired merchandise
adaptations in other media
influenced other horror games
|
gptkbp:developed_by
|
gptkb:Visceral_Games
|
gptkbp:developer
|
gptkb:Visceral_Games
|
gptkbp:director
|
gptkb:Ian_Milham
|
gptkbp:dlc
|
Severed
|
gptkbp:enemy
|
gptkb:Necromorphs
gptkb:Unitologists
|
gptkbp:engine
|
gptkb:Visceral_Games'_proprietary_engine
gptkb:Visceral_Engine
|
gptkbp:explores
|
themes of isolation
themes of survival
themes of madness
|
gptkbp:fan_base
|
cult following
|
gptkbp:features
|
telekinesis
enhanced graphics
advanced AI
cutscenes
stasis
zero-gravity sections
|
gptkbp:followed_by
|
gptkb:Dead_Space_3
|
gptkbp:follows
|
events of Dead Space
|
gptkbp:game_features
|
gptkb:Insurance_Company
interactive environments
health management
VR support
new weapons
environmental storytelling
enhanced graphics
new enemies
puzzle-solving elements
multiple endings
crafting system
dynamic lighting
inventory system
environmental puzzles
cutscenes
upgradable weapons
DLC content
narrative choices
atmospheric sound design
enemy dismemberment
improved combat mechanics
|
gptkbp:game_length
|
12-15 hours
|
gptkbp:game_mechanics
|
telekinesis
third-person shooter
zero-gravity sections
stasis module
kinesis module
|
gptkbp:genre
|
survival horror
third-person shooter
|
gptkbp:has
|
varied environments
co-op gameplay
multiple endings
DLC content
|
gptkbp:has_expansion
|
Dead Space lore
|
https://www.w3.org/2000/01/rdf-schema#label
|
Dead Space 2
|
gptkbp:includes
|
gptkb:video_game
environmental storytelling
puzzle-solving elements
|
gptkbp:influences
|
gptkb:Author
gptkb:film
video game design
|
gptkbp:inspired_by
|
gptkb:Event_Horizon
gptkb:The_Thing
gptkb:Alien_franchise
|
gptkbp:introduced
|
new weapons
new enemies
|
gptkbp:is_available_on
|
gptkb:Origin
gptkb:Steam
|
gptkbp:is_criticized_for
|
gptkb:video_game
|
gptkbp:is_evaluated_by
|
gptkb:church
gptkb:Actor
game design
|
gptkbp:is_known_for
|
jump scares
intense atmosphere
gore
|
gptkbp:is_part_of
|
gptkb:Dead_Space_franchise
|
gptkbp:main_character
|
gptkb:Isaac_Clarke
|
gptkbp:merchandise
|
gptkb:comic_book
graphic novels
art books
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
Isaac's struggle against the Necromorphs
|
gptkbp:narrative_theme
|
gptkb:survival
isolation
psychological horror
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:published_by
|
gptkb:Electronic_Arts
|
gptkbp:publisher
|
gptkb:Electronic_Arts
|
gptkbp:received
|
positive reviews
|
gptkbp:release_date
|
January 25, 2011
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sales
|
over 2 million copies
|
gptkbp:sequel
|
gptkb:Dead_Space_3
gptkb:Dead_Space
|
gptkbp:series
|
gptkb:Dead_Space
|
gptkbp:set_in
|
the future
|
gptkbp:setting
|
gptkb:software
Sprawl
|
gptkbp:soundtrack
|
composed by Jason Graves
|
gptkbp:successor
|
gptkb:Dead_Space_3
|
gptkbp:viewpoint
|
gptkb:battle
|
gptkbp:voice_actor
|
gptkb:Gunner_Wright
|