Dead Space 2

GPTKB entity

Statements (132)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:antagonist gptkb:Nicole_Brennan
The Marker
gptkbp:artistic_director gptkb:Ian_Milham
gptkbp:awards Best Game Design 2011
Best Horror Game 2011
gptkbp:character_development Isaac's mental state
Nicole's hallucinations
gptkbp:community gptkb:fanbase
gptkb:modding_community
gptkb:speedrunning_community
gptkbp:critical_reception generally positive
generally favorable reviews
gptkbp:cultural_impact inspired merchandise
adaptations in other media
influenced other horror games
gptkbp:developed_by gptkb:Visceral_Games
gptkbp:developer gptkb:Visceral_Games
gptkbp:dlc Severed
gptkbp:enemy_types gptkb:Necromorphs
gptkb:Unitologists
gptkbp:engine gptkb:Visceral_Games'_proprietary_engine
gptkb:Visceral_Engine
gptkbp:expansion Dead Space lore
gptkbp:explores themes of isolation
themes of survival
themes of madness
gptkbp:fan_base cult following
gptkbp:features telekinesis
enhanced graphics
advanced AI
cutscenes
stasis
zero-gravity sections
gptkbp:followed_by gptkb:Dead_Space_3
gptkbp:follows events of Dead Space
gptkbp:game_awards Best Graphics 2011
Best Horror Game 2011
gptkbp:game_features gptkb:health_services
interactive environments
health management
VR support
new weapons
environmental storytelling
enhanced graphics
new enemies
puzzle-solving elements
multiple endings
crafting system
dynamic lighting
inventory system
environmental puzzles
cutscenes
upgradable weapons
DLC content
narrative choices
atmospheric sound design
enemy dismemberment
improved combat mechanics
gptkbp:game_length 12-15 hours
gptkbp:game_mechanics telekinesis
third-person shooter
zero-gravity sections
stasis module
kinesis module
gptkbp:genre survival horror
third-person shooter
gptkbp:has varied environments
co-op gameplay
multiple endings
DLC content
https://www.w3.org/2000/01/rdf-schema#label Dead Space 2
gptkbp:includes gptkb:multiplayer_mode
environmental storytelling
puzzle-solving elements
gptkbp:influences gptkb:science_fiction
gptkb:horror_films
video game design
gptkbp:inspired_by gptkb:Event_Horizon
gptkb:The_Thing
gptkb:Alien_franchise
gptkbp:introduced new weapons
new enemies
gptkbp:is_acclaimed_for gptkb:storytelling
gptkb:voice_acting
game design
gptkbp:is_available_on gptkb:Origin
gptkb:Steam
gptkbp:is_criticized_for gptkb:multiplayer_mode
gptkbp:is_followed_by gptkb:Dead_Space_3
gptkbp:is_known_for jump scares
intense atmosphere
gore
gptkbp:is_part_of gptkb:Dead_Space_franchise
gptkbp:is_set_in the future
gptkbp:main_character gptkb:Isaac_Clarke
gptkbp:merchandise gptkb:action_figures
graphic novels
art books
gptkbp:mode single-player
gptkbp:multiplayer no
gptkbp:music_composer gptkb:Jason_Graves
gptkbp:narrative_focus Isaac's struggle against the Necromorphs
gptkbp:narrative_theme gptkb:survival
isolation
psychological horror
gptkbp:platform gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
gptkbp:platforms gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
gptkbp:published_by gptkb:Electronic_Arts
gptkbp:publisher gptkb:Electronic_Arts
gptkbp:received positive reviews
gptkbp:release_date January 25, 2011
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:sales over 2 million copies
gptkbp:sequel gptkb:Dead_Space_3
gptkb:Dead_Space
gptkbp:series gptkb:Dead_Space
gptkbp:setting gptkb:space_station
Sprawl
gptkbp:soundtrack composed by Jason Graves
gptkbp:successor gptkb:Dead_Space_3
gptkbp:viewpoint no
yes
gptkbp:voice_actor gptkb:Gunner_Wright
gptkbp:bfsParent gptkb:Xbox_360
gptkbp:bfsLayer 4