Dead Space: Mobile

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Line_Gun
gptkbp:armament various
gptkbp:art_style 3 D graphics
gptkbp:awards gptkb:none
gptkbp:character_customization limited
gptkbp:character_development Isaac Clarke's journey
gptkbp:combat_system real-time
gptkbp:contains_story gptkb:mythological_figure
gptkbp:controls touchscreen
gptkbp:critical_reception generally positive
gptkbp:developer gptkb:EA_Mobile
gptkbp:difficulty multiple
scalable
gptkbp:enemy necromorphs
gptkbp:engine gptkb:aircraft
gptkbp:environment gptkb:software
gptkbp:environmental_impact present
gptkbp:fan_base dedicated
gptkbp:franchise part of Dead Space franchise
gptkbp:game_engine gptkb:aircraft
gptkbp:game_length approximately 5 hours
shorter than console versions
gptkbp:game_mechanics resource management
gptkbp:game_modes single-player
gptkbp:game_replayability low
gptkbp:game_world linear progression
gptkbp:genre survival horror
gptkbp:has_content gptkb:none
gptkbp:healthcare health packs
gptkbp:in-game_items gptkb:museum
gptkbp:influenced_by gptkb:Resident_Evil
gptkbp:influences gptkb:film
gptkbp:inspiration gptkb:Author
gptkbp:launched January 2011
gptkbp:main_character gptkb:Isaac_Clarke
gptkbp:merchandise limited
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style linear
survival against necromorphs
gptkbp:number_of_teams limited
gptkbp:performance high for mobile
gptkbp:platform gptkb:CEO
gptkbp:predecessor gptkb:Dead_Space
gptkbp:publisher gptkb:Electronic_Arts
gptkbp:puzzles present
gptkbp:release_date January 25, 2011
gptkbp:release_region worldwide
gptkbp:series gptkb:Dead_Space
gptkbp:setting gptkb:spacecraft
gptkbp:soundtrack gptkb:musical
gptkbp:successor gptkb:Dead_Space_2
gptkbp:themes isolation and fear
gptkbp:updates none post-launch
gptkbp:upgrades gptkb:stock_market_index
gptkbp:user_interface gptkb:HUD
gptkbp:voice_actor present