Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Dark_Souls_Remastered
|
gptkbp:developed_by |
gptkb:From_Software
|
gptkbp:features |
dynamic lighting
complex AI real-time shadows |
gptkbp:genre |
gptkb:tabletop_role-playing_game
|
gptkbp:has |
gptkb:church
gptkb:soundtrack gptkb:video_game gptkb:rocket gptkb:computer gptkb:artwork community support boss battles death penalty game updates game design puzzle elements character classes combat mechanics game balance environmental storytelling co-op gameplay character customization level design multiple endings leveling system player choice hidden areas difficulty settings enemy variety enemy AI weapon variety exploration mechanics NPC interactions item crafting open world elements bonfire system stamina management dark fantasy themes lore-rich items Pv P mechanics |
https://www.w3.org/2000/01/rdf-schema#label |
Dark Souls Engine
|
gptkbp:influenced_by |
gptkb:Demon's_Souls
|
gptkbp:known_for |
challenging gameplay
deep lore atmospheric world design |
gptkbp:platform |
gptkb:PC
gptkb:Play_Station_3 gptkb:Xbox_360 |
gptkbp:released |
gptkb:2011
|
gptkbp:supports |
gptkb:Community_Center
multiplayer gameplay single-player gameplay |
gptkbp:used_in |
gptkb:Dark_Souls
gptkb:Dark_Souls_II gptkb:Dark_Souls_III |