Dark Souls: Prepare to Die Edition

GPTKB entity

Statements (60)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style dark fantasy
gptkbp:awards gptkb:Best_Game_of_the_Year
gptkbp:character_classes various classes
gptkbp:combat_system stamina-based
gptkbp:community active modding community
gptkbp:critical_reception highly acclaimed
gptkbp:cultural_impact influenced game design
popularized ' Souls-like' genre
gptkbp:developer gptkb:From_Software
gptkbp:difficulty notorious for high difficulty
gptkbp:enemy various types of enemies
gptkbp:engine gptkb:Havok
gptkbp:fan_base dedicated fanbase
gptkbp:features gptkb:spacecraft
gptkb:online_multiplayer
character customization
challenging combat
gptkbp:fighting_style melee and magic
gptkbp:game_length approximately 30-50 hours
gptkbp:game_mechanics gptkb:computer
death penalty
status effects
item management
leveling system
co-op play
bonfire system
weapon upgrading
Pv P combat
gptkbp:game_world interconnected
gptkbp:gameplay third-person perspective
gptkbp:genre action role-playing
gptkbp:has_expansion gptkb:Artorias_of_the_Abyss
gptkbp:has_lore rich lore
gptkbp:influenced gptkb:Elden_Ring
gptkb:Bloodborne
gptkb:Sekiro:_Shadows_Die_Twice
gptkbp:influenced_by gptkb:Demon's_Souls
gptkbp:inspiration gptkb:mythological_figure
gothic architecture
horror elements
medieval fantasy
gptkbp:leadership challenging bosses
gptkbp:merchandise various merchandise available
gptkbp:mode single-player
multiplayer
gptkbp:multiplayer gptkb:waterfall
invading system
gptkbp:narrative_style minimalistic storytelling
gptkbp:number_of_teams gptkb:fish
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:publisher gptkb:Namco_Bandai_Games
gptkbp:release_date August 24, 2012
gptkbp:release_platform gptkb:Steam
gptkbp:released August 24, 2012
gptkbp:sequel gptkb:Dark_Souls_II
gptkbp:setting gptkb:Magic:_The_Gathering_set
gptkbp:soundtrack composed by Motoi Sakuraba
gptkbp:bfsParent gptkb:Dark_Souls
gptkbp:bfsLayer 3