gptkbp:instanceOf
|
video game
|
gptkbp:associatedWith
|
NPC_interactions.
|
gptkbp:bore
|
puzzles and traps
|
gptkbp:challenges
|
moderate
side quests available
normal, hard.
|
gptkbp:character
|
warrior, mage, thief
|
gptkbp:characterDevelopment
|
level up system
|
gptkbp:characterTraits
|
limited
|
gptkbp:collectibility
|
password system
|
gptkbp:community
|
active fan community
|
gptkbp:communitySupport
|
none
|
gptkbp:currency
|
gold
|
gptkbp:developer
|
gptkb:Sega
|
gptkbp:drawings
|
2D sprites
|
gptkbp:enemy
|
various monsters
|
gptkbp:expansion
|
none
|
gptkbp:fanArt
|
popular.
|
gptkbp:fanBase
|
cult following
|
gptkbp:fightingStyle
|
multiple
|
gptkbp:gameFeatures
|
none
single-player
proprietary engine
friendship, bravery.
open world.
rich lore.
turn-based combat, exploration.
|
gptkbp:gameLength
|
10-15 hours
|
gptkbp:gameMechanics
|
hero's journey.
attack and defend
exploration and combat.
|
gptkbp:genre
|
role-playing game
|
https://www.w3.org/2000/01/rdf-schema#label
|
Crystal Warrior II
|
gptkbp:influences
|
Dragon Quest
Final Fantasy
|
gptkbp:inspiration
|
mythology
|
gptkbp:level
|
linear
|
gptkbp:localNames
|
translated_to_English
|
gptkbp:mainCharacter
|
gptkb:Prince_of_the_Crystal_Kingdom
|
gptkbp:menuItem
|
collectible items
|
gptkbp:merchandise
|
none
|
gptkbp:multiplayer
|
no
|
gptkbp:narrativeStyle
|
rescue the kingdom from evil forces.
linear_storytelling
|
gptkbp:platforms
|
Game Gear
|
gptkbp:predecessor
|
gptkb:Crystal_Warrior_I
|
gptkbp:publisher
|
gptkb:Sega
|
gptkbp:releaseDate
|
1991
|
gptkbp:releaseRegion
|
gptkb:Japan
gptkb:North_America
Europe
|
gptkbp:remake
|
none
|
gptkbp:reviews
|
mixed
|
gptkbp:sequel
|
none
|
gptkbp:series
|
gptkb:Crystal_Warrior
|
gptkbp:setting
|
fantasy world
|
gptkbp:soundtrack
|
chiptune
basic sound effects
|
gptkbp:speed
|
exists.
|
gptkbp:style
|
pixel art
colorful
|
gptkbp:successor
|
gptkb:Crystal_Warrior_III
|
gptkbp:supportRole
|
turn-based
|
gptkbp:team
|
influential_in_RPG_genre.
|
gptkbp:updates
|
none.
|