Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:challenges |
medium
adjustable in-game puzzles |
gptkbp:character |
warrior
thief mage |
gptkbp:characterDevelopment |
character progression
|
gptkbp:collectibility |
password system
|
gptkbp:developer |
gptkb:Sega
|
gptkbp:drawings |
2D sprites
|
gptkbp:enemy |
monsters
bosses |
gptkbp:fanBase |
cult following
|
gptkbp:gameFeatures |
storytelling
boss battles exploration quests character customization side quests level design magic system world building character relationships item crafting battle system NPC_interactions enemy_encounters |
gptkbp:gameLength |
10-15 hours
|
gptkbp:gameMechanics |
strategic planning
|
gptkbp:gameplay |
turn-based combat
|
gptkbp:genre |
role-playing game
|
https://www.w3.org/2000/01/rdf-schema#label |
Crystal Warrior I
|
gptkbp:influences |
Dragon Quest
Final Fantasy |
gptkbp:legacy |
influenced future RPGs
|
gptkbp:level |
experience points
|
gptkbp:mainCharacter |
hero
|
gptkbp:menuItem |
collectible items
|
gptkbp:multiplayer |
no
|
gptkbp:narrativeStyle |
quest to save the kingdom
linear story |
gptkbp:platforms |
Game Gear
|
gptkbp:publisher |
gptkb:Sega
|
gptkbp:releaseDate |
1991
|
gptkbp:releaseRegion |
gptkb:Japan
gptkb:North_America Europe |
gptkbp:reviews |
positive
|
gptkbp:route |
dungeons
overworld |
gptkbp:scope |
defeat evil forces
|
gptkbp:sequel |
gptkb:Crystal_Warrior_II
|
gptkbp:setting |
fantasy world
|
gptkbp:soundtrack |
chiptune soundtrack
|
gptkbp:style |
pixel art
|
gptkbp:supportRole |
turn-based
|