gptkbp:instance_of
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gptkb:video_game
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gptkbp:critical_reception
|
mixed reviews
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gptkbp:developer
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gptkb:Electronic_Arts_Los_Angeles
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gptkbp:engine
|
gptkb:SAGE_engine
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gptkbp:expansion_pack
|
gptkb:None
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gptkbp:faction
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gptkb:Brotherhood_of_Nod
gptkb:Global_Defense_Initiative
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gptkbp:game_mode
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single-player
multiplayer
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gptkbp:genre
|
real-time strategy
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gptkbp:has_gameplay_element
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gptkb:campaign_mode
gptkb:special_abilities
gptkb:defensive_structure
resource management
strategic planning
tactical maneuvers
environmental hazards
fog of war
technology upgrades
AI opponents
online matchmaking
ranked matches
naval units
victory conditions
building upgrades
unit production
support units
cutscenes
story missions
base building
side missions
unit types
tactical combat
custom games
skirmish mode
building types
map types
air units
map control
unit customization
ground units
unit upgrades
defeat conditions
unit abilities
unranked matches
resource nodes
building functions
offensive units
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gptkbp:main_character
|
gptkb:General_Jack_Granger
|
gptkbp:metacritic_score
|
61/100
|
gptkbp:multiplayer
|
cooperative gameplay
competitive gameplay
|
gptkbp:narrative
|
futuristic warfare
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gptkbp:platform
|
gptkb:Microsoft_Windows
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gptkbp:predecessor
|
gptkb:Command_&_Conquer_3:_Tiberium_Wars
|
gptkbp:publisher
|
gptkb:Electronic_Arts
|
gptkbp:release_date
|
March 16, 2010
|
gptkbp:series
|
gptkb:Command_&_Conquer
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gptkbp:setting
|
gptkb:Tiberium_universe
|
gptkbp:soundtrack
|
composed by Dan Gardopée
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gptkbp:successor
|
gptkb:Command_&_Conquer:_Tiberium_Alliances
|
gptkbp:bfsParent
|
gptkb:Command_&_Conquer_series
gptkb:Command_&_Conquer
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gptkbp:bfsLayer
|
5
|