Command & Conquer: Tiberian Twilight

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:critical_reception mixed reviews
gptkbp:developer gptkb:Electronic_Arts_Los_Angeles
gptkbp:engine gptkb:SAGE_engine
gptkbp:expansion_pack gptkb:None
gptkbp:faction gptkb:Brotherhood_of_Nod
gptkb:Global_Defense_Initiative
gptkbp:game_mode single-player
multiplayer
gptkbp:genre real-time strategy
gptkbp:has_gameplay_element gptkb:campaign_mode
gptkb:special_abilities
gptkb:defensive_structure
resource management
strategic planning
tactical maneuvers
environmental hazards
fog of war
technology upgrades
AI opponents
online matchmaking
ranked matches
naval units
victory conditions
building upgrades
unit production
support units
cutscenes
story missions
base building
side missions
unit types
tactical combat
custom games
skirmish mode
building types
map types
air units
map control
unit customization
ground units
unit upgrades
defeat conditions
unit abilities
unranked matches
resource nodes
building functions
offensive units
gptkbp:main_character gptkb:General_Jack_Granger
gptkbp:metacritic_score 61/100
gptkbp:multiplayer cooperative gameplay
competitive gameplay
gptkbp:narrative futuristic warfare
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:predecessor gptkb:Command_&_Conquer_3:_Tiberium_Wars
gptkbp:publisher gptkb:Electronic_Arts
gptkbp:release_date March 16, 2010
gptkbp:series gptkb:Command_&_Conquer
gptkbp:setting gptkb:Tiberium_universe
gptkbp:soundtrack composed by Dan Gardopée
gptkbp:successor gptkb:Command_&_Conquer:_Tiberium_Alliances
gptkbp:bfsParent gptkb:Command_&_Conquer_series
gptkb:Command_&_Conquer
gptkbp:bfsLayer 5