Statements (32)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:video_game
|
gptkbp:criticalReception |
positive
|
gptkbp:developer |
Atomic Games
|
gptkbp:gameplayFeature |
morale system
realistic line of sight tactical pausing |
gptkbp:genre |
real-time tactics
|
https://www.w3.org/2000/01/rdf-schema#label |
Close Combat series
|
gptkbp:influenced |
Combat Mission series
|
gptkbp:influencedBy |
gptkb:Squad_Leader
|
gptkbp:latestReleaseVersion |
2019
Close Combat: The Bloody First |
gptkbp:multiplayer |
yes
|
gptkbp:notableFor |
gptkb:Close_Combat
Close Combat III: The Russian Front Close Combat IV: Battle of the Bulge Close Combat V: Invasion: Normandy Close Combat: A Bridge Too Far Close Combat: Gateway to Caen Close Combat: Panthers in the Fog Close Combat: The Bloody First Close Combat: The Longest Day realistic infantry combat simulation |
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:publisher |
gptkb:Microsoft
gptkb:Slitherine |
gptkbp:releaseDate |
gptkb:Close_Combat
1996 |
gptkbp:setting |
gptkb:World_War_II
|
gptkbp:singlePlayer |
yes
|
gptkbp:bfsParent |
gptkb:Matrix_Games
|
gptkbp:bfsLayer |
7
|