Close Combat

GPTKB entity

Statements (36)
Predicate Object
gptkbp:instanceOf gptkb:video_game
gptkbp:criticalReception positive
gptkbp:developer Atomic Games
gptkbp:firstReleased 1996
gptkbp:gameplayFeature morale system
realistic line of sight
tactical pausing
unit psychology
gptkbp:genre real-time tactics
https://www.w3.org/2000/01/rdf-schema#label Close Combat
gptkbp:influenced gptkb:Combat_Mission
gptkb:Men_of_War
gptkbp:influencedBy gptkb:Squad_Leader
gptkbp:multiplayer yes
gptkbp:notableFor Close Combat: A Bridge Too Far
Close Combat: Gateway to Caen
Close Combat: Panthers in the Fog
Close Combat: The Bloody First
Close Combat: The Longest Day
Close Combat: Cross of Iron
Close Combat: First to Fight
Close Combat: Invasion Normandy
Close Combat: Last Stand Arnhem
Close Combat: Marines
Close Combat: Modern Tactics
Close Combat: The Russian Front
Close Combat: Wacht am Rhein
gptkbp:platform gptkb:Mac_OS
gptkb:Microsoft_Windows
gptkbp:publisher gptkb:Microsoft
gptkb:Slitherine
gptkbp:setting gptkb:World_War_II
gptkbp:singlePlayer yes
gptkbp:bfsParent gptkb:Pinsir
gptkb:Beast_Snagga_Boyz
gptkbp:bfsLayer 5