Statements (36)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:video_game
|
gptkbp:criticalReception |
positive
|
gptkbp:developer |
Atomic Games
|
gptkbp:firstReleased |
1996
|
gptkbp:gameplayFeature |
morale system
realistic line of sight tactical pausing unit psychology |
gptkbp:genre |
real-time tactics
|
https://www.w3.org/2000/01/rdf-schema#label |
Close Combat
|
gptkbp:influenced |
gptkb:Combat_Mission
gptkb:Men_of_War |
gptkbp:influencedBy |
gptkb:Squad_Leader
|
gptkbp:multiplayer |
yes
|
gptkbp:notableFor |
Close Combat: A Bridge Too Far
Close Combat: Gateway to Caen Close Combat: Panthers in the Fog Close Combat: The Bloody First Close Combat: The Longest Day Close Combat: Cross of Iron Close Combat: First to Fight Close Combat: Invasion Normandy Close Combat: Last Stand Arnhem Close Combat: Marines Close Combat: Modern Tactics Close Combat: The Russian Front Close Combat: Wacht am Rhein |
gptkbp:platform |
gptkb:Mac_OS
gptkb:Microsoft_Windows |
gptkbp:publisher |
gptkb:Microsoft
gptkb:Slitherine |
gptkbp:setting |
gptkb:World_War_II
|
gptkbp:singlePlayer |
yes
|
gptkbp:bfsParent |
gptkb:Pinsir
gptkb:Beast_Snagga_Boyz |
gptkbp:bfsLayer |
5
|