Brothers in Arms: Hell's Highway
GPTKB entity
Statements (138)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Brothers_in_Arms_series
gptkb:Brothers_in_Arms_franchise gptkb:Brothers_in_Arms |
gptkbp:awards |
Best Multiplayer at E3 2008
Best Shooter at E3 2008 Best Graphics at E3 2008 |
gptkbp:character_development |
emphasis on squad dynamics
|
gptkbp:community_support |
active modding community
|
gptkbp:critical_reception |
generally favorable reviews
|
gptkbp:developer |
gptkb:Gearbox_Software
|
gptkbp:dlc |
gptkb:Hell's_Highway:_The_Last_Stand
gptkb:Hell's_Highway:_The_Road_to_Victory |
gptkbp:engine |
gptkb:Unreal_Engine_3
|
gptkbp:events |
gptkb:spacecraft
|
gptkbp:game_engine |
modified Unreal Engine 3
|
gptkbp:game_features |
cover system
squad-based tactics vehicle combat realistic ballistics |
gptkbp:game_length |
approximately 10-12 hours
|
gptkbp:game_mechanics |
gptkb:combat_skills
mission planning resource allocation strategic planning team coordination vehicle handling combat operations combat readiness enemy tactics strategic advantages combat tactics combat zones unit cohesion combat training combat effectiveness combat experience combat techniques health regeneration flanking maneuvers ambush tactics combat scenarios tactical planning combat drills day-night cycle combat missions dynamic weather effects real-time strategy elements combat roles combat strategies weapon customization battlefield awareness mission objectives unit formations supply management environmental destruction unit types stealth elements unit achievements battlefield tactics combat challenges combat simulations combat experiences tactical retreats enemy fortifications tactical advantages cover mechanics suppressive fire unit morale mission briefings unit training enemy positions tactical simulations combat rewards enemy AI behavior enemy strategies combat achievements combat maneuvers battlefield strategies enemy reinforcements cover fire unit roles combat objectives squad commands combat formations unit progression unit operations unit missions enemy awareness unit strategies unit experience mission types unit objectives unit tactics combat goals combat levels combat progression combat responsibilities flanking routes unit challenges unit experiences unit goals unit levels unit maneuvers unit responsibilities unit rewards unit scenarios unit skills unit techniques |
gptkbp:game_world |
open world
|
gptkbp:gameplay |
single-player
multiplayer |
gptkbp:genre |
tactical shooter
|
gptkbp:graphics |
high-definition graphics
|
gptkbp:influences |
gptkb:historical_event
gptkb:Saving_Private_Ryan gptkb:Band_of_Brothers |
gptkbp:localization |
multiple languages
|
gptkbp:main_character |
gptkb:Sgt._Matt_Baker
gptkb:Cpl._Joe_Hartsock |
gptkbp:multiplayer |
gptkb:collaboration
competitive |
gptkbp:narrative_style |
paratroopers
|
gptkbp:number_of_teams |
third-person perspective
|
gptkbp:platform |
gptkb:Play_Station_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:rating |
M for Mature
|
gptkbp:release_date |
September 23, 2008
|
gptkbp:release_platform |
digital distribution
|
gptkbp:sales |
over 1 million copies
|
gptkbp:sequel |
gptkb:Brothers_in_Arms:_Furious_4
|
gptkbp:series |
gptkb:Brothers_in_Arms
|
gptkbp:setting |
gptkb:World_War_II
|
gptkbp:soundtrack |
original score by Gearbox Software
|
gptkbp:voice_actor |
professional voice actors
|