gptkbp:instanceOf
|
gptkb:video_game
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gptkbp:artworkBy
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gptkb:Brad_Stewart
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gptkbp:cabinetType
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Upright arcade cabinet
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gptkbp:category
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1976 video games
Atari arcade games
Brick-breaking games
Paddle games
Single-screen video games
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gptkbp:controls
|
Paddle controller
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gptkbp:designer
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gptkb:Nolan_Bushnell
gptkb:Steve_Wozniak
gptkb:Steve_Bristow
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gptkbp:developer
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gptkb:Atari,_Inc.
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gptkbp:difficulty
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Increases as bricks are cleared
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gptkbp:displayType
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Raster graphics
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gptkbp:game
|
Players use a paddle to bounce a ball and break bricks.
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gptkbp:genre
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gptkb:action
Arcade
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https://www.w3.org/2000/01/rdf-schema#label
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Breakout
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gptkbp:influenced
|
gptkb:Arkanoid
Breakout clones
Brick breaker genre
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gptkbp:inspiredBy
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Apple II color graphics design
Breakout clones on home computers
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gptkbp:legacy
|
Inspired many home console ports
Spawned numerous sequels and remakes
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gptkbp:lives
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Player loses a life if ball falls below paddle
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gptkbp:mechanic
|
Ball-and-paddle
Brick breaking
Score-based progression
|
gptkbp:mode
|
Single-player
Two-player alternating
|
gptkbp:musicBy
|
None (no music)
|
gptkbp:notableFor
|
Early use of paddle controller
Influence on Apple II design
|
gptkbp:notablePlayer
|
gptkb:Steve_Jobs
gptkb:Steve_Wozniak
|
gptkbp:objective
|
Clear all bricks from the screen
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gptkbp:platform
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Arcade
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gptkbp:processor
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Discrete logic (no microprocessor)
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gptkbp:publisher
|
gptkb:Atari,_Inc.
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gptkbp:region
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Worldwide release
|
gptkbp:relatedTo
|
gptkb:Arkanoid
gptkb:Pong
gptkb:Super_Breakout
|
gptkbp:releaseYear
|
1976
|
gptkbp:remakeOf
|
gptkb:Breakout_(Atari_2600)
gptkb:Breakout_(Game_Boy_Color)
gptkb:Breakout_(PlayStation)
gptkb:Breakout_2000
gptkb:Breakout_Boost_(iOS)
gptkb:Super_Breakout
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gptkbp:successor
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gptkb:Super_Breakout
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gptkbp:bfsParent
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gptkb:Miley_Cyrus
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gptkbp:bfsLayer
|
4
|