Statements (24)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:shading_model
|
| gptkbp:advantage |
computational efficiency
visual realism |
| gptkbp:commonIn |
video games
3D graphics |
| gptkbp:component |
ambient reflection
diffuse reflection specular reflection |
| gptkbp:limitation |
does not model physically accurate light reflection
cannot represent anisotropic surfaces |
| gptkbp:proposedBy |
gptkb:James_F._Blinn
1977 |
| gptkbp:relatedTo |
gptkb:Phong_shading
gptkb:Gouraud_shading |
| gptkbp:replacedBy |
Phong specular calculation
|
| gptkbp:specularHighlightComputedBy |
halfway vector
|
| gptkbp:usedFor |
real-time rendering
|
| gptkbp:usedIn |
gptkb:computer_graphics
gptkb:Direct3D gptkb:OpenGL |
| gptkbp:variant |
gptkb:Phong_reflection_model
|
| gptkbp:bfsParent |
gptkb:James_F._Blinn
|
| gptkbp:bfsLayer |
5
|
| https://www.w3.org/2000/01/rdf-schema#label |
Blinn-Phong shading model
|