Statements (24)
Predicate | Object |
---|---|
gptkbp:instanceOf |
shading model
|
gptkbp:advantage |
computational efficiency
visual realism |
gptkbp:commonIn |
video games
3D graphics |
gptkbp:component |
ambient reflection
diffuse reflection specular reflection |
https://www.w3.org/2000/01/rdf-schema#label |
Blinn-Phong shading model
|
gptkbp:limitation |
does not model physically accurate light reflection
cannot represent anisotropic surfaces |
gptkbp:proposedBy |
gptkb:James_F._Blinn
1977 |
gptkbp:relatedTo |
gptkb:Phong_shading
gptkb:Gouraud_shading |
gptkbp:replacedBy |
Phong specular calculation
|
gptkbp:specularHighlightComputedBy |
halfway vector
|
gptkbp:usedFor |
real-time rendering
|
gptkbp:usedIn |
gptkb:Direct3D
gptkb:OpenGL computer graphics |
gptkbp:variant |
gptkb:Phong_reflection_model
|
gptkbp:bfsParent |
gptkb:James_F._Blinn
|
gptkbp:bfsLayer |
5
|