gptkbp:instance_of
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gptkb:game_engine
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gptkbp:developed_by
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gptkb:Bungie
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gptkbp:features
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gptkb:C_programming_language
modular architecture
physics simulation
dynamic lighting
real-time shadows
AI navigation
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gptkbp:first_released
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gptkb:2001
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gptkbp:has
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gptkb:visual_effects
gptkb:video_editing_software
gptkb:camera
gptkb:organ
gptkb:sound_design
gptkb:Animation
gptkb:music_charts
gptkb:editor
debugging tools
networking capabilities
resource management
shader programming
post-processing effects
profiling tools
lighting effects
collision detection
input handling
animation blending
visual scripting
custom shaders
environment mapping
particle system
animation retargeting
level streaming
user interface system
AI behavior trees
content pipeline
terrain engine
pathfinding system
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https://www.w3.org/2000/01/rdf-schema#label
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Blam Engine
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gptkbp:influenced
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game development
|
gptkbp:influenced_by
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gptkb:Quake_Engine
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gptkbp:is_based_on
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Bungie's previous engines
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gptkbp:is_part_of
|
gptkb:Halo_franchise
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gptkbp:is_used_in
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gptkb:Halo:_Fireteam_Raven
gptkb:Halo:_Spartan_Assault
gptkb:Halo:_Spartan_Strike
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gptkbp:known_for
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gptkb:Halo_series
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gptkbp:latest_version
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gptkb:2010
|
gptkbp:platforms
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gptkb:PC
gptkb:Xbox
gptkb:Xbox_360
|
gptkbp:successor
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gptkb:Blam_Engine_2.0
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gptkbp:supports
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single-player
multiplayer
custom content
modding
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gptkbp:used_in
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gptkb:Halo_2
gptkb:Halo_3:_ODST
gptkb:Halo:_Combat_Evolved
gptkb:Halo:_Reach
gptkb:Halo_3
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gptkbp:written_in
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gptkb:C++
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gptkbp:bfsParent
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gptkb:Halo
gptkb:Halo:_Combat_Evolved
gptkb:Halo:_Reach
gptkb:Halo_4
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gptkbp:bfsLayer
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4
|