Statements (109)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
2.5 D graphics
2.5 D |
gptkbp:awards |
gptkb:Best_Action_Game
gptkb:Best_Graphics gptkb:Best_Soundtrack Best Downloadable Game Best Downloadable Game at the 2008 Spike Video Game Awards |
gptkbp:character |
gptkb:Master-D
gptkb:Nathan_Spencer |
gptkbp:character_appearance |
stylized graphics
retro influences |
gptkbp:character_customization |
Limited customization options
|
gptkbp:community |
Active modding community
|
gptkbp:community_events |
Fan art contests
Online tournaments Speedrunning events |
gptkbp:critical_reception |
Generally favorable reviews
generally positive reviews |
gptkbp:developed_by |
Grin
|
gptkbp:developer |
Grin
|
gptkbp:difficulty |
Easy
Normal Hard |
gptkbp:engine |
Grin Engine
Grin's proprietary engine |
gptkbp:fan_base |
Cult following
|
gptkbp:features |
gptkb:award
leaderboards Puzzle-solving elements co-op mode Platforming elements Bionic arm mechanics |
gptkbp:game_engine |
gptkb:aircraft
|
gptkbp:game_length |
Approximately 8-10 hours
approximately 8-10 hours |
gptkbp:game_mechanics |
gptkb:bionic_arm
combat platforming puzzle-solving swinging Combat mechanics Exploration mechanics 2 D gameplay with 3 D elements Swinging mechanics |
gptkbp:game_modes |
Multiplayer
Single-player |
gptkbp:genre |
Action-adventure
action-adventure |
gptkbp:has_content |
gptkb:new_characters
new weapons additional levels |
gptkbp:in-game_items |
gptkb:museum
Upgrades Power-ups |
gptkbp:influenced_by |
Comic book aesthetics
Action movie tropes Metroidvania games Nostalgic gaming experiences Bionic Commando (1988) |
gptkbp:influences |
Retro gaming culture
Classic Bionic Commando Modern action games |
gptkbp:inspired_by |
classic arcade games
retro gaming aesthetics |
gptkbp:is_available_on |
gptkb:Xbox_Live_Arcade
gptkb:Play_Station_Network PC digital distribution |
gptkbp:launch_site |
DLC content
Patches and updates |
gptkbp:main_character |
gptkb:Nathan_Spencer
|
gptkbp:mode |
single-player
multiplayer |
gptkbp:multiplayer |
online
local Co-op mode Competitive mode |
gptkbp:narrative_style |
reimagining of the original Bionic Commando
Continuation of the original Bionic Commando story |
gptkbp:platform |
gptkb:Play_Station_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:published_by |
gptkb:video_game
|
gptkbp:publisher |
gptkb:video_game
|
gptkbp:release_date |
2008-04-30
August 14, 2008 |
gptkbp:release_platform |
gptkb:Xbox_Live_Arcade
gptkb:Play_Station_Network gptkb:Steam |
gptkbp:released |
gptkb:PC
gptkb:Play_Station_3 gptkb:Xbox_360 |
gptkbp:remake |
Bionic Commando (1988)
|
gptkbp:sequel |
gptkb:Bionic_Commando_(2009)
gptkb:Bionic_Commando |
gptkbp:setting |
gptkb:fictional_universe
Fictional city of Ascension City |
gptkbp:soundtrack |
gptkb:Simon_Viklund
Composed by Simon Viklund |
gptkbp:themes |
gptkb:betrayal
gptkb:heroism gptkb:Saint redemption technology vs humanity |
gptkbp:user_interface |
Responsive design
Intuitive controls Minimalistic HUD |
gptkbp:bfsParent |
gptkb:Bionic_Commando
|
gptkbp:bfsLayer |
4
|