gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
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4
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gptkbp:bfsParent
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gptkb:Supergiant_Games
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gptkbp:art_style
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hand-painted visuals
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gptkbp:awards
|
gptkb:Best_Audio_at_the_2011_Game_Developers_Choice_Awards
gptkb:Best_Downloadable_Game_at_the_2011_Spike_Video_Game_Awards
gptkb:Best_Indie_Game_at_the_2011_Game_Developers_Choice_Awards
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gptkbp:composer
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gptkb:Darren_Korb
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gptkbp:critical_reception
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Metacritic score of 86/100
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gptkbp:developer
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gptkb:Supergiant_Games
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gptkbp:game_engine
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gptkb:Mono_Game
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gptkbp:game_features
|
environmental storytelling
multiple endings
crafting system
achievements and trophies
upgradable weapons
narrative choices
varied combat styles
challenges and trials
New Game Plus mode
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gptkbp:game_length
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approximately 6-10 hours
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gptkbp:game_modes
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single-player
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gptkbp:genre
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action role-playing
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https://www.w3.org/2000/01/rdf-schema#label
|
Bastion (2011)
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gptkbp:in-game_currency
|
gptkb:artifact
upgrades
blueprints
recipes
cores
gems
fragments
shards
idols
|
gptkbp:influences
|
gptkb:Diablo_series
gptkb:The_Legend_of_Zelda_series
gptkb:Shadow_of_the_Colossus
gptkb:Ico
|
gptkbp:main_character
|
gptkb:The_Stranger
gptkb:The_Kid
Zia
Rucks
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
dynamic narration
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
gptkb:Xbox_360
gptkb:Play_Station_4
OSX
|
gptkbp:publisher
|
gptkb:Warner_Bros._Interactive_Entertainment
|
gptkbp:release_date
|
July 20, 2011
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gptkbp:release_platform
|
gptkb:Xbox_Live_Arcade
gptkb:Nintendo_e_Shop
gptkb:Play_Station_Network
gptkb:Steam
|
gptkbp:sequel
|
gptkb:Company
|
gptkbp:setting
|
post-apocalyptic
|