Statements (105)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:fictional_character
gptkb:engine |
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Death_Stranding
|
gptkbp:appears_in |
gptkb:Death_Stranding
|
gptkbp:associated_with |
gptkb:Sam_Porter_Bridges
|
gptkbp:connects |
the Other Side
|
gptkbp:created_by |
gptkb:Hideo_Kojima
|
gptkbp:developed_by |
gptkb:Kojima_Productions
|
gptkbp:function |
connects the living and the dead
|
gptkbp:has_appearance |
small pod
|
gptkbp:has_impact_on |
gameplay
|
gptkbp:has_method |
detecting B Ts
|
https://www.w3.org/2000/01/rdf-schema#label |
BB (Bridge Baby)
|
gptkbp:is_a |
gptkb:philosopher
gptkb:church gptkb:narrative_element gptkb:Bridge_Baby infant key element |
gptkbp:is_affected_by |
the player's actions
the player's decisions the player's empathy |
gptkbp:is_associated_with |
the concept of connection
the player's emotional journey |
gptkbp:is_characterized_by |
innocence
emotional bond with the player |
gptkbp:is_connected_to |
the theme of sacrifice
the theme of loss the concept of loss the player's journey the other side the themes of life and death the concept of timefall the Chiral Network |
gptkbp:is_described_as |
game dialogue
|
gptkbp:is_discussed_in |
fan theories
game reviews |
gptkbp:is_essential_for |
gameplay mechanics
crossing the Death Stranding |
gptkbp:is_explored_in |
fan discussions
player interactions character interactions player choices cutscenes gameplay sequences the game's narrative the game's world gameplay interactions |
gptkbp:is_featured_in |
promotional materials
game trailers |
gptkbp:is_incorporated_in |
gptkb:video_game
|
gptkbp:is_influenced_by |
gptkb:Author
the game's narrative |
gptkbp:is_involved_in |
emotional storytelling
the game's emotional impact the game's story the game's mechanics the player's experience the story of Death Stranding |
gptkbp:is_linked_to |
the theme of isolation
the concept of hope the protagonist's journey the concept of existence the player's experience the game's themes of isolation the player's psyche |
gptkbp:is_part_of |
gptkb:Bridge_Baby_program
gptkb:Bridge_Baby_system narrative themes the game's narrative structure the game's emotional narrative the game's mechanics the game's emotional core the game's universe the lore of Death Stranding |
gptkbp:is_represented_in |
gptkb:item
gptkb:artwork various media a pod various collectibles a bridge between worlds a tool for connection a baby in a pod a unique gameplay element a central gameplay mechanic |
gptkbp:is_subject_to |
player's care
|
gptkbp:is_symbolic_of |
life and death
human connection the fragility of life the importance of connection the connection between characters the bond between characters the connection between life and death |
gptkbp:is_used_by |
gptkb:Sam_Porter_Bridges
porters |
gptkbp:is_utilized_in |
gptkb:church
combat scenarios game progression the game's mechanics. navigating the environment |
gptkbp:is_vulnerable_to |
timefall
|
gptkbp:part_of |
gptkb:Death_Stranding
|
gptkbp:represents |
lost potential
|
gptkbp:symbol |
hope
|