Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Avalanche_Engine
|
gptkbp:developed_by |
gptkb:Avalanche_Studios
|
gptkbp:features |
real-time rendering
environmental storytelling dynamic weather system immersive audio customizable vehicles high-fidelity graphics realistic water simulation seamless world transitions extensive character customization extensive physics simulation extensive modding tools modular sound design advanced animation systems destruction physics advanced particle systems AI-driven NP Cs dynamic NPC behavior advanced terrain generation open-world streaming |
gptkbp:first_released |
gptkb:2021
|
https://www.w3.org/2000/01/rdf-schema#label |
Avalanche Engine 5
|
gptkbp:platform |
gptkb:Play_Station_5
gptkb:Xbox_Series_X/_S gptkb:operating_system |
gptkbp:successor |
gptkb:Avalanche_Engine_4
|
gptkbp:supports |
gptkb:video_game_series
ray tracing user-generated content modular architecture multiplayer gameplay multi-threading cross-platform play environmental effects high-resolution textures dynamic lighting AI pathfinding open world environments large-scale battles realistic character animations dynamic character interactions large player counts real-time physics modular asset management VR capabilities AI-driven quests |
gptkbp:used_in |
gptkb:Just_Cause_5
gptkb:Rage_2 gptkb:Rage_3 gptkb:The_Hunter:_Call_of_the_Wild_2 gptkb:Mad_Max gptkb:Generation_Zero gptkb:Just_Cause:_Mobile gptkb:Just_Cause_4 gptkb:The_Hunter:_Call_of_the_Wild gptkb:Contraband Avalanche Studios games |
gptkbp:written_in |
gptkb:C++
|