Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:graphic_design
|
gptkbp:competes_with |
gptkb:Vulkan
gptkb:Direct3_D |
gptkbp:developed_by |
gptkb:Apple_Inc.
|
gptkbp:enables |
real-time graphics
high-fidelity rendering |
gptkbp:enhances |
performance of graphics applications
|
gptkbp:features |
gptkb:Metal_Kit
Metal API Metal Performance Shaders |
gptkbp:has |
gptkb:Metal_Shader_Language
support for multi-threading support for texture compression support for asynchronous compute support for dynamic libraries Metal API documentation support for multiple rendering techniques support for shader compilation |
https://www.w3.org/2000/01/rdf-schema#label |
Apple Metal
|
gptkbp:integrates_with |
gptkb:Scene_Kit
gptkb:Sprite_Kit gptkb:Graphics_Processing_Unit gptkb:Animation |
gptkbp:is |
cross-platform
high-performance designed for mobile devices used in scientific computing used in video games used in simulation software part of Apple ecosystem optimized for Apple hardware used in machine learning applications used in augmented reality used in virtual reality used in video editing software used in game engines used in 3 D modeling software used in rendering engines low-overhead designed for desktop computers part of Apple's graphics stack used in graphics-intensive applications used in image editing software used in professional applications widely adopted by developers |
gptkbp:provides |
tools for developers
low-level access to GPU |
gptkbp:released_in |
gptkb:2014
|
gptkbp:supports |
gptkb:i_OS
gptkb:mac_OS GPU-accelerated computing ray tracing compute shaders |
gptkbp:used_for |
image processing
game development 3 D graphics rendering |
gptkbp:bfsParent |
gptkb:Apple_GPU_(4-core_graphics)
gptkb:Apple_GPU_(three-core_graphics) |
gptkbp:bfsLayer |
6
|