Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Snapdragon_855
|
gptkbp:developed_by |
gptkb:Qualcomm
|
gptkbp:features |
HDR gaming
Variable Rate Shading Adaptive Sync AI enhancements Dynamic resolution scaling Improved thermal management Power efficiency improvements Enhanced visual effects 4 K video playback |
https://www.w3.org/2000/01/rdf-schema#label |
Adreno 640
|
gptkbp:manufacturer |
10 nm process
|
gptkbp:performance |
gptkb:Adreno_630
|
gptkbp:provides |
GPU compute capabilities
|
gptkbp:released_in |
gptkb:2017
|
gptkbp:successor |
gptkb:Adreno_650
|
gptkbp:supports |
gptkb:Open_CL_2.0
gptkb:Vulkan_1.0 gptkb:Shader_Model_6.0 gptkb:Direct_X_12 gptkb:HDMI_2.0 gptkb:Display_Port_1.4 gptkb:Specification Tessellation Lighting effects High frame rates Physics simulations Anisotropic filtering Shadow mapping Wide Color Gamut (WCG) Low Latency Rendering Frame Buffer Compression Multi-View Rendering Augmented Reality (AR) applications Particle systems Texture Compression Compute shaders Geometry shaders Instancing Advanced shading techniques Multi-threaded rendering Image processing capabilities Video encoding and decoding Virtual Reality (VR) applications 3 D graphics rendering GPU-accelerated machine learning Open GLES 3.2 Anti-aliasing techniques Game streaming technologies High Dynamic Range (HDR) content Texture filtering techniques |
gptkbp:used_in |
gptkb:smartphone
gptkb:Snapdragon_845 Tablets Gaming smartphones |